karf Level 1 of the Dungeon (0, 0, D:1) a +0 ring mail (6, 0, D:1) 15 stones (7, 28, D:1) a +0 club (21, 6, D:1) a +0 robe (23, 28, D:1) 18 stones (37, 18, D:1) a +0 hand axe (42, 5, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (13, 10, D:2) 16 stones (15, -7, D:2) a +0 leather armour (39, 0, D:2) 9 bolts (49, -6, D:2) a +0 mace a +0 scale mail (49, 29, D:2) a +0 scale mail (54, 44, D:2) a +0 ring mail Level 3 of the Dungeon (0, 0, D:3) 9 poisoned darts (1, 19, D:3) a +0 ring mail (1, 21, D:3) a +0 quarterstaff (5, 33, D:3) a +0 spear (14, -5, D:3) a +0 club (16, 10, D:3) a +0 hunting sling a +0 dagger 26 stones (17, -2, D:3) a +0 club (24, 29, D:3) a +0 robe (29, 44, D:3) a +0 dagger a +0 leather armour a +0 club (31, 25, D:3) a +0 whip (35, 38, D:3) a +0 club (37, 23, D:3) a +0 club a +0 leather armour a +0 flail (38, 22, D:3) a +0 spear (38, 23, D:3) a +0 robe a +0 dagger (39, 22, D:3) a +0 chain mail a +0 mace (42, 38, D:3) 10 bolts (43, -3, D:3) 16 stones (43, 17, D:3) a +0 leather armour a +0 war axe (52, 5, D:3) 23 stones Level 4 of the Dungeon [Shop] Celoje's Book Shop a book of Maledictions (250 gold) a book of Misfortune (200 gold) the Tome of Attacks (716 gold) Spells Type Level Known a - Conjure Flame Conjuration/Fire 3 no b - Iskenderun's Mystic Blast Conjuration/Translocation 4 no c - Conjure Ball Lightning Conjuration/Air 6 no a book of Changes (250 gold) a book of Hexes (500 gold) a book of Debilitation (400 gold) a book of the Earth (650 gold) a book of Geomancy (350 gold) a book of Minor Magic (200 gold) a book of Necromancy (300 gold) a book of Geomancy (350 gold) a book of Cantrips (200 gold) [Shop] Mohuyp's Assorted Antiques a potion of magic (144 gold) a +0 scale mail (72 gold) a scroll of teleportation (54 gold) a scroll of identify (36 gold) a +0 hand axe (54 gold) a potion of heal wounds (90 gold) a +0 whip (45 gold) 2 scrolls of fear (126 gold) a potion of curing (54 gold) [Shop] Ojiumpoj's Jewellery Boutique a ring of resist corrosion (240 gold) a +6 ring of intelligence (702 gold) a +6 ring of dexterity (702 gold) a +6 ring of strength (702 gold) a +6 ring of dexterity (702 gold) an amulet of regeneration (360 gold) an amulet of the acrobat (360 gold) an amulet of magic regeneration (360 gold) the ring of the Mage {Wiz Will++ Int+3} (620 gold) [ring of wizardry] It improves your spell success rate. It affects your intelligence (+3). It affects your willpower, your defense against some magical effects. a ring of wizardry (360 gold) a ring of magical power (240 gold) a ring of see invisible (180 gold) [Shop] Bilafod's Antique Armour Shoppe a +0 chain mail (112 gold) a +2 leather armour of positive energy (400 gold) a +0 cloak (112 gold) a +0 pair of boots (112 gold) a +1 leather armour of positive energy (275 gold) a +0 leather armour (50 gold) (0, 0, D:4) 31 sling bullets (7, -20, D:4) 11 arrows (10, -4, D:4) a +0 kite shield (12, -10, D:4) a +0 ring mail (14, -17, D:4) a +0 scythe a +0 robe (27, 10, D:4) 15 poisoned darts (31, -23, D:4) 16 sling bullets (53, -9, D:4) 12 poisoned darts (54, 8, D:4) a +0 dagger Level 5 of the Dungeon (0, 0, D:5) a potion of attraction (still there?) a +0 mace (still there?) (7, -16, D:5) a +0 hunting sling (9, 23, D:5) 21 stones (12, 29, D:5) a +2 whip of freezing (13, -4, D:5) a +0 leather armour (24, 12, D:5) a +0 falchion (24, 14, D:5) a +0 robe (25, 14, D:5) a +0 hand axe (27, 16, D:5) a +0 mace (29, 17, D:5) a +0 scale mail (30, 17, D:5) a +0 scale mail a +0 short sword (38, 4, D:5) a +0 hunting sling (47, 19, D:5) a +0 dagger a +0 robe a +0 flail (50, 19, D:5) a +0 dagger (50, 33, D:5) 13 poisoned darts (54, -4, D:5) 8 atropa-tipped darts (55, 20, D:5) a +0 whip a +0 leather armour (61, -7, D:5) a +0 trident (61, -6, D:5) a +0 hand axe (61, -5, D:5) a +0 hand axe a +0 leather armour (61, -4, D:5) a +0 dagger a +0 ring mail a +2 flail of holy wrath Level 6 of the Dungeon (1, -3, D:6) a +0 ring mail (5, -3, D:6) a +0 falchion (19, -28, D:6) a +0 mace (19, 23, D:6) a +0 shortbow 6 stones (20, -19, D:6) a +0 ring mail (21, 11, D:6) a +0 ring mail (23, -20, D:6) a +0 leather armour (25, -6, D:6) a +0 halberd (27, -1, D:6) a +0 dagger (31, 5, D:6) 17 arrows (31, 13, D:6) a +1 vorpal hand axe (32, -22, D:6) a +0 leather armour (39, 10, D:6) a +0 ring mail a +5 trident of freezing (40, -8, D:6) 22 sling bullets (41, -21, D:6) a +0 robe a +0 club (42, -22, D:6) a +0 robe a +0 dagger (42, -21, D:6) a +0 dagger a +0 robe (43, -24, D:6) a +0 falchion a +0 chain mail (44, -18, D:6) 18 stones (44, 3, D:6) a +0 spear (46, 21, D:6) a +0 scale mail (47, -27, D:6) a +0 giant club (48, -4, D:6) a +0 hand axe (51, 8, D:6) a +0 spear Level 7 of the Dungeon [Shop] Lolet's General Store the +3 robe of the Stone Wall {*Contam Harm Str+3} (374 gold) It affects your strength (+3). It causes magical contamination when unequipped. It increases damage dealt and taken. a scroll of identify (32 gold) a +0 chain mail (72 gold) a scroll of identify (32 gold) a +0 leather armour (32 gold) a potion of lignification (48 gold) 13 stones (20 gold) a +0 whip (40 gold) a potion of curing (48 gold) a +0 dagger (32 gold) 4 curare-tipped darts (38 gold) (0, 0, D:7) an adder corpse (18, -13, D:7) a +0 robe (20, -6, D:7) a +0 leather armour (22, -20, D:7) 17 sling bullets (22, -11, D:7) a +2 whip of venom an orc skeleton (23, -10, D:7) a +0 shortbow 17 arrows a centaur skeleton (24, -16, D:7) a +0 ring mail