karf Level 1 of the Dungeon [Shop] Vuot's Antique Weapon Boutique a +0 scimitar of electrocution (384 gold) a +3 war axe of flaming (745 gold) a +2 vampiric spear (672 gold) a +0 mace (96 gold) a +0 flail (112 gold) the +4 mace "Murmur" {chaos, rElec rN+ Int+3 Dex-4} (1328 gold) Each time it hits an enemy it has a different, random effect. Int: It affects your intelligence (+3). Dex: It affects your dexterity (-4). rElec: It insulates you from electricity. rN: It protects you from negative energy. a +0 dagger (64 gold) a +0 trident of venom (198 gold) the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} (2278 gold) Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. a +0 whip (80 gold) (0, 0, D:1) a +0 dagger 3 stones (10, -14, D:1) a +0 whip (16, -29, D:1) a +0 short sword (17, -51, D:1) a +0 club (17, -35, D:1) a +0 club (17, -21, D:1) a +0 dagger (47, -15, D:1) a +0 club 2 stones Level 2 of the Dungeon (0, 13, D:2) a +0 dagger (2, -3, D:2) 5 stones (2, 34, D:2) a +0 spear (3, 34, D:2) a +0 flail (9, 19, D:2) 6 boomerangs (15, 33, D:2) a +0 club (17, 7, D:2) 4 poisoned darts (18, 6, D:2) a +0 robe (25, 42, D:2) a +0 whip (35, -9, D:2) a scroll of fear (37, 22, D:2) a +0 dagger (38, -9, D:2) a +0 whip (41, 10, D:2) a +0 club (43, 13, D:2) a +0 dagger (48, 15, D:2) a +0 spear (55, 17, D:2) a +0 whip (60, -2, D:2) a +0 whip (60, 8, D:2) a +0 dagger Level 3 of the Dungeon (8, 10, D:3) a +0 dagger (16, 7, D:3) a +0 chain mail (16, 29, D:3) 5 stones (35, 24, D:3) a +0 flail a +0 leather armour a +0 falchion a +0 dagger a +0 robe (36, 23, D:3) a +0 short sword (37, -9, D:3) a +0 robe (37, 18, D:3) 3 stones (38, 7, D:3) a +0 ring mail (42, 13, D:3) 6 poisoned darts (46, -3, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) a +0 dagger a +0 sling a goblin corpse (14, 22, D:4) a +0 dagger a +0 leather armour a +0 dagger (16, 22, D:4) a +0 flail