karf Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (1, 5, D:1) a +0 club (7, 19, D:1) a +0 dagger (9, 20, D:1) a +0 club 5 stones (12, 28, D:1) 4 poisoned darts (17, -5, D:1) a +0 club (18, 5, D:1) a +0 dagger (23, 10, D:1) a +0 dagger (28, -11, D:1) a +0 club (32, -1, D:1) a +0 dagger (45, -6, D:1) 5 stones (48, 5, D:1) a +0 whip (51, -4, D:1) a +0 dagger Level 2 of the Dungeon [Shop] Monu's Antique Weapon Emporium a +2 spectral quarterstaff (440 gold) a +1 sling of electrocution (214 gold) a +0 club (20 gold) a +0 hand axe (60 gold) a +4 long sword of draining (566 gold) a +0 whip (50 gold) the +10 hand axe of the Thing {heavy, Fragile Int+5} (1346 gold) Int: It affects your intelligence (+5). Fragile: It will be destroyed if unequipped. a +0 whip (50 gold) (0, 0, D:2) a staff of fire (0, 30, D:2) a hobgoblin corpse (1, 1, D:2) a frilled lizard corpse (9, -16, D:2) a +2 dagger of holy wrath (9, 38, D:2) a +0 club a scroll of vulnerability a goblin corpse (12, -1, D:2) a hobgoblin corpse (13, 1, D:2) a +0 short sword a kobold corpse (skeletalised by now) (13, 35, D:2) a bat corpse (14, 35, D:2) a hobgoblin corpse