karlm Level 1 of the Dungeon (0, 0, D:1) a +0 mace (-9, 6, D:1) a +0 mace (-5, 11, D:1) a +0 club (-1, 12, D:1) a +0 dagger of venom (-2, 13, D:1) a +0 club (-11, 17, D:1) a +0 dagger (10, 20, D:1) a +0 whip (5, 22, D:1) a +0 club (-5, 24, D:1) a +0 flail (-4, 31, D:1) a +0 leather armour (10, 36, D:1) a stone (7, 37, D:1) a +0 dagger (12, 42, D:1) a +0 club Level 2 of the Dungeon (-5, 13, D:2) a +0 club (-19, 14, D:2) 21 stones (-43, 17, D:2) a +0 club (-31, 20, D:2) a +0 ring mail (-5, 28, D:2) an uncursed ring of sustain attributes Level 3 of the Dungeon (0, 0, D:3) a goblin corpse (4, 6, D:3) 30 sling bullets (-7, 13, D:3) a +0 rapier (-26, 17, D:3) 15 gold pieces (-24, 19, D:3) a quokka corpse (1, 20, D:3) a bat corpse (-24, 21, D:3) an arrow (-30, 25, D:3) a potion of curing (-17, 36, D:3) a giant cockroach corpse (3, 46, D:3) a +0 long sword