karpathia the Dungeon (3, 4, D) 999 sling bullets (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 5, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (7, 6, D) a scroll of holy word (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +4 great mace of Debt {flame, *Slow rElec Int+2 Dex+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+2). It affects your dexterity (+2). It insulates you from electricity. It may slow you when you take damage. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 2, D) a +0 shield a +0 long sword a +0 scale mail (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (35, 0, D) the +4 ring mail "Lesemon" {rElec rN+ MP-9 SInv} It insulates you from electricity. It protects you from negative energy. It affects your magic capacity (-9). It lets you see invisible. (36, 0, D) the cursed +1 robe "Inahaq" {rF++ Slay+2} It affects your accuracy and damage with ranged weapons and melee attacks (+2). It greatly protects you from fire. It has a curse placed upon it. (37, 0, D) an uncursed staff of wizardry (37, 1, D) a +3 ring of protection (38, 1, D) a cursed staff of summoning (38, 23, D) a hornet corpse (39, 0, D) an uncursed staff of power (39, 1, D) a +6 blowgun (39, 23, D) a +1 great sword of holy wrath (unseen) (40, 0, D) an uncursed amulet of the acrobat (40, 1, D) a +1 hand axe of flaming (40, 9, D) a komodo dragon corpse (40, 10, D) a black bear corpse (41, 1, D) a +3 lajatang of electrocution (41, 7, D) a crocodile corpse (41, 8, D) a hippogriff corpse (42, 1, D) the cursed +0 robe of Indomitability {rN+ MP+9 Slay+2 SInv} It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from negative energy. It affects your magic capacity (+9). It lets you see invisible. It has a curse placed upon it. (47, 4, D) a curare-tipped needle (49, 1, D) a +0 hunting sling of freezing (49, 36, D) an uncursed staff of summoning (49, 37, D) a +1 shortbow of flaming (50, 0, D) an uncursed staff of poison (50, 24, D) the +6 quick blade "Laraess" {freeze, Str+2 Int+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+2). It affects your intelligence (+2). (50, 29, D) a rime drake corpse (skeletalised by now) (50, 36, D) a +2 plate armour of fire resistance (50, 41, D) a +0 rapier a +0 rapier a +0 leather armour (51, 0, D) a +2 dagger of speed a +0 robe a +0 giant club (51, 1, D) a +2 longbow of flaming a +0 centaur barding 18 arrows a fan of gales the centaur corpse of Nessos (51, 2, D) 2 curare-tipped needles (51, 24, D) a +6 giant spiked club (51, 29, D) a +3 dire flail a +0 plate armour (51, 36, D) a +2 dagger of venom (51, 39, D) a +5 demon blade of draining a +0 shortbow 16 arrows a +0 leather armour an elf corpse (skeletalised by now) (51, 40, D) a +0 longbow a +0 leather armour a +0 longbow 62 arrows a cursed +0 leather armour a +2 broad axe of electrocution (51, 41, D) 4 arrows (51, 42, D) a +0 war axe a +0 chain mail (52, 0, D) an uncursed amulet of rage (52, 1, D) 2 curare-tipped needles the +10 dark maul {crush} It inflicts extra damage upon your enemies. a +0 robe the ogre corpse of Erolcha (52, 2, D) a +2 whip of flaming a +0 robe a +2 scimitar of flaming the big kobold corpse of Pikel (52, 5, D) an uncursed amulet of the acrobat an uncursed ring of ice an uncursed amulet of faith an uncursed ring of stealth a cursed +3 ring of slaying a +6 ring of strength an uncursed ring of protection from cold an uncursed ring of protection from cold (52, 24, D) a +3 falchion of electrocution (52, 25, D) a +6 blowgun (52, 29, D) a +0 long sword a +0 leather armour +0 ice dragon scales an ice dragon corpse (skeletalised by now) (52, 36, D) an uncursed staff of power (52, 37, D) a cursed staff of conjuration (52, 40, D) an arrow a +0 long sword an elf corpse (skeletalised by now) (52, 41, D) a +0 short sword (53, 1, D) a +0 vampiric great sword a +1 glaive of protection (53, 2, D) a +0 lajatang a +0 robe the spriggan corpse of Agnes (53, 25, D) an uncursed staff of summoning (53, 37, D) the +2 scimitar of the Beast {flame, Dex+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+4). (54, 0, D) a +3 dagger of venom (54, 1, D) an uncursed staff of summoning (54, 2, D) the elephant slug corpse of Gastronok (54, 5, D) a +0 short sword of distortion a +0 blowgun (54, 36, D) a +2 whip of venom (55, 1, D) a crystal ball of energy (55, 24, D) a +1 shortbow of freezing (59, 13, D) a +0 giant spiked club (unseen) (60, 42, D) a +3 battleaxe a +0 plate armour a +0 short sword (60, 43, D) an uncursed staff of summoning a +0 arbalest the +6 arbalest "Damnation" {damnation} 20 bolts a yaktaur corpse (skeletalised by now) (61, 8, D) an uncursed staff of cold (61, 16, D) an uncursed staff of conjuration (61, 36, D) an uncursed staff of conjuration (61, 37, D) a +0 arbalest (61, 41, D) a +0 battleaxe a +0 chain mail a +3 great sword a +0 chain mail (61, 42, D) a +2 great sword a +0 plate armour a bolt (61, 43, D) an uncursed staff of death a +0 leather armour (62, 0, D) a +5 hunting sling of freezing (62, 1, D) the +6 great sword "Ajapluwu" {freeze, rC- Int+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+4). It makes you vulnerable to cold. (62, 16, D) a +2 dagger of speed (62, 17, D) a +1 war axe of electrocution (62, 27, D) a +4 spear of piercing (62, 36, D) an uncursed staff of wizardry (62, 37, D) an uncursed staff of air (62, 41, D) a +0 battleaxe a +0 chain mail a human corpse (skeletalised by now) (62, 42, D) a +0 long sword (63, 0, D) an uncursed staff of air (63, 11, D) a +0 giant club (unseen) (63, 16, D) a +2 rapier of speed (63, 17, D) a +0 short sword of speed (63, 27, D) a +2 plate armour of fire resistance (63, 37, D) an uncursed ring of poison resistance (64, 17, D) a +2 shortbow of flaming (64, 30, D) a +0 glaive of venom (unseen) (66, 31, D) a +0 long sword (69, 0, D) a +0 long sword (70, 9, D) a +1 scale mail of cold resistance (70, 36, D) a +0 dagger (70, 37, D) a +0 dagger (70, 41, D) an arrow (70, 42, D) a +2 flail of holy wrath (71, 16, D) the +1 scale mail of Foow {Dex+4} It affects your dexterity (+4). (71, 31, D) an uncursed staff of summoning (71, 36, D) a book of Power (71, 37, D) an uncursed staff of cold (71, 42, D) a +0 club an arrow (71, 43, D) a +0 short sword a +0 leather armour (72, 8, D) a +3 arbalest of freezing (72, 9, D) a +0 antimagic dire flail (72, 16, D) a +0 hand axe (72, 17, D) a +0 dagger (72, 19, D) a +0 whip of electrocution (72, 26, D) an uncursed staff of conjuration (72, 36, D) the +10 flail of Esiamako {freeze, rPois rC+ Str+2 SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+2). It protects you from cold. It protects you from poison. It lets you see invisible. (72, 37, D) a +0 robe of cold resistance (72, 38, D) a +0 short sword (unseen) (72, 42, D) a +0 mace (73, 20, D) the +3 flail of Extinguishment {elec, -Tele rC+++ Str+9 Stlth-} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+9). It renders you almost immune to cold. It prevents most forms of teleportation. It makes you less stealthy. (73, 21, D) a +0 flail (73, 26, D) a +2 robe of magic resistance (73, 27, D) a +1 short sword of venom (73, 36, D) a +1 ring mail of magic resistance (73, 40, D) 2 arrows (73, 41, D) a +0 giant club a +0 giant spiked club an arrow a +2 hand axe of electrocution (73, 42, D) an arrow (73, 43, D) 2 arrows (74, 0, D) a +0 club (74, 2, D) a +0 flail (74, 37, D) the cursed +1 short sword "Oxken" {flame, rElec Dex+5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+5). It insulates you from electricity. It has a curse placed upon it. a +0 shortbow 15 arrows a +0 leather armour an elf corpse (skeletalised by now) (74, 40, D) an arrow (75, 1, D) a crystal ball of energy (75, 35, D) a +0 shortbow (unseen) (75, 38, D) an arrow (75, 39, D) 2 arrows