karpathia the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 8, D) a +0 scale mail a +0 shield a +0 war axe (7, 6, D) a scroll of holy word (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (19, 0, D) a +4 hunting sling of velocity (20, 0, D) a +4 morningstar of crushing (20, 1, D) a book of Burglary (21, 0, D) an uncursed staff of power (21, 1, D) a +1 short sword of holy wrath (21, 34, D) a +4 chain mail of poison resistance (22, 0, D) a +2 mace of protection (22, 1, D) a +0 morningstar of draining (22, 21, D) an arrow (still there?) 6 arrows (still there?) a +5 broad axe of draining (still there?) a +0 shortbow (still there?) 8 arrows (still there?) (22, 34, D) a sack of spiders (23, 1, D) a +3 flail of crushing (23, 16, D) a +0 leather armour (23, 20, D) the +1 robe of Vexation {rF++} It greatly protects you from fire. a +2 amulet of reflection a +0 short sword a +0 shortbow a +0 leather armour a +0 longbow a +1 scimitar of holy wrath 79 arrows (23, 34, D) a cursed -3 ring of intelligence (23, 38, D) +0 storm dragon scales (unseen) (24, 0, D) a +2 long sword of electrocution (24, 1, D) a +1 scale mail of fire resistance (24, 17, D) the +3 plate armour of Filth {rPois rN++ Dex-2 Stlth+} It affects your dexterity (-2). It protects you from poison. It greatly protects you from negative energy. It makes you more stealthy. (24, 18, D) the Compendium of Toxic Protection Spells Type Level a - Infusion Charms 1 b - Sting Conjuration/Poison 1 c - Regeneration Charms/Necromancy 3 d - Ignite Poison Fire/Transmutation/Poison 3 e - Spectral Weapon Hexes/Charms 3 (24, 20, D) the +2 great sword of Dismay {flame, rC+ Int+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+4). It protects you from cold. a +0 scale mail a +0 scimitar a +0 long sword a +0 shortbow 23 arrows a +2 robe a +0 scimitar a +0 short sword a +0 ring mail the ring "Mead" {+Inv rPois rF++ MR+ Str-3} [ring of protection from magic] It affects your strength (-3). It greatly protects you from fire. It protects you from poison. It affects your resistance to hostile enchantments. It lets you turn invisible. a +0 long sword a +2 leather armour of cold resistance a +0 short sword a +0 dire flail of draining an elf corpse an elf corpse an elf corpse an elf corpse (24, 21, D) 9 arrows (24, 34, D) a phial of floods (24, 38, D) a +6 hand axe of chopping (25, 0, D) the +5 scimitar "Temeir" {venom, rN+ Int+6} It poisons the flesh of those it strikes. It affects your intelligence (+6). It protects you from negative energy. (25, 20, D) a +0 scimitar a +0 shortbow 17 arrows a +0 short sword a scroll of brand weapon a +0 long sword an elf corpse an elf corpse (25, 21, D) a +0 long sword a +0 leather armour a +0 long sword a +0 ring mail a +0 long sword an elf corpse an elf corpse (25, 22, D) a +0 short sword a +0 leather armour (25, 34, D) a +5 ring of evasion (26, 1, D) an uncursed staff of cold (26, 4, D) a +1 scimitar of flaming +0 fire dragon scales a +0 great sword of flaming a fire dragon corpse a fire giant corpse (26, 5, D) a +4 scimitar of flaming a fire dragon corpse a hell hound corpse (26, 34, D) the cursed +0 robe of Walu {rPois Str+6 Dex-4} It affects your strength (+6). It affects your dexterity (-4). It protects you from poison. It has a curse placed upon it. (27, 0, D) a +0 ring mail of poison resistance (27, 1, D) a +4 dagger of venom (27, 4, D) a +0 great sword of flaming an uncursed amulet of guardian spirit a +4 scimitar of flaming a fire giant corpse (27, 20, D) a +0 shortbow (unseen) (27, 34, D) a Fen Folio (28, 0, D) a phial of floods (28, 1, D) a book of Cantrips (28, 4, D) a +3 scimitar of flaming (34, 28, D) a +2 ring mail of poison resistance (35, 14, D) the cursed +1 hand crossbow of Instant Death {penet, +Inv rF+} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It protects you from fire. It lets you turn invisible. It has a curse placed upon it. (35, 15, D) a +2 dagger of venom (35, 28, D) an uncursed ring of protection from magic (35, 29, D) the +6 quarterstaff of Conscience {holy, rElec Dex+4} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your dexterity (+4). It insulates you from electricity. (36, 14, D) a +2 scale mail of poison resistance (36, 28, D) a +0 war axe of electrocution (36, 29, D) a +3 mace of protection (37, 14, D) an uncursed amulet of regeneration (37, 16, D) a +3 vampiric halberd (37, 28, D) a book of Conjurations (38, 15, D) a +0 dire flail (38, 16, D) an uncursed staff of summoning a +0 robe a +0 dagger a +0 robe a human corpse (skeletalised by now) (38, 28, D) a +1 war axe of freezing (39, 14, D) an uncursed amulet of faith (39, 15, D) the cursed +0 flail of Ycvae {flame, rPois rC+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from cold. It protects you from poison. It has a curse placed upon it. (39, 16, D) a +0 robe a +0 robe (39, 17, D) a cursed -1 spear a +0 robe (39, 32, D) a ghoul corpse (skeletalised by now) (40, 14, D) a +0 dagger (40, 16, D) a +4 whip of flaming a +0 chain mail (40, 17, D) a +0 dagger a +0 robe a +0 dagger a +0 robe a human corpse (skeletalised by now) a human corpse (skeletalised by now) (40, 18, D) a +0 short sword a +0 robe (40, 29, D) an uncursed ring of stealth a fan of gales a fan of gales a +4 ring of intelligence (41, 15, D) an uncursed staff of energy (41, 28, D) a +0 pair of boots of stealth (41, 29, D) an uncursed staff of wizardry (42, 14, D) a +0 war axe (42, 18, D) an uncursed ring of wizardry the ring "Mutroleps" {rF+ Int+4 Dex-5 Stlth-} [ring of attention] It affects your intelligence (+4). It affects your dexterity (-5). It protects you from fire. It makes you less stealthy. the +7 chain mail of Darkness {rElec rC+ Dex+3} It affects your dexterity (+3). It protects you from cold. It insulates you from electricity. the amulet of Autumn {Harm *Drain +Inv rElec Slay+3} [amulet of harm] It increases damage dealt and taken. It affects your accuracy and damage with ranged weapons and melee attacks (+3). It insulates you from electricity. It lets you turn invisible. It causes draining when unequipped. the amulet "Ufucuesa" {RegenMP rElec Str-5 Dex+4 Slay+3} [amulet of magic regeneration] It increases your magic regeneration. It affects your strength (-5). It affects your dexterity (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It insulates you from electricity. (42, 28, D) an uncursed staff of wizardry (42, 29, D) a crystal ball of energy (43, 28, D) a +3 ring mail of cold resistance (43, 29, D) a +3 ring of evasion (44, 28, D) the ring of Giemut {rN+ MR- Str+3 Dex+3} [ring of positive energy] It affects your strength (+3). It affects your dexterity (+3). It protects you from negative energy. It affects your resistance to hostile enchantments. (49, 24, D) the cursed +1 shortbow of Dishonour {speed, Int+3 Dex-2} Attacks with this weapon are significantly faster. It affects your intelligence (+3). It affects your dexterity (-2). It has a curse placed upon it. (49, 36, D) a +3 flail of protection (49, 37, D) a +1 chain mail of magic resistance (50, 12, D) the +2 robe of Mipsemue {MR++ Int+3} It affects your intelligence (+3). It affects your resistance to hostile enchantments. (50, 24, D) a +3 leather armour of cold resistance (50, 25, D) an uncursed staff of summoning (50, 36, D) a +4 rapier of draining (50, 37, D) a crystal ball of energy (51, 25, D) a crystal ball of energy (51, 28, D) a +0 robe (51, 36, D) a +1 hand axe of chopping (52, 25, D) a +2 leather armour of cold resistance (52, 28, D) a cursed -2 scimitar a +0 robe (52, 37, D) an uncursed amulet of the acrobat (53, 25, D) an uncursed staff of cold (53, 30, D) a +0 battleaxe (54, 13, D) the cursed +0 halberd "Dragonbane" {chop, Int+2} It inflicts extra damage upon your enemies. It affects your intelligence (+2). It has a curse placed upon it. (54, 24, D) an uncursed ring of flight (54, 36, D) an uncursed staff of earth (55, 24, D) a +0 great sword of slicing (55, 40, D) +0 storm dragon scales (59, 38, D) a +3 long sword a +0 cloak a +0 large shield (60, 40, D) a +0 dire flail (60, 41, D) a +0 scimitar (61, 8, D) an uncursed staff of cold (61, 16, D) an uncursed staff of summoning (61, 37, D) an uncursed staff of earth (61, 39, D) a +2 broad axe of freezing (61, 40, D) +0 gold dragon scales (61, 42, D) a +0 war axe (62, 1, D) a +0 hand crossbow of freezing (62, 9, D) the +5 hand axe "Gubbac" {chop, +Rage rF+} It inflicts extra damage upon your enemies. It protects you from fire. It lets you go berserk. (62, 16, D) the cursed +1 rapier of Sunlight {elec, rN+++ MR+++ MP+9 Int-2} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (-2). It renders you almost immune to negative energy. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It has a curse placed upon it. (62, 18, D) a +0 flail (62, 30, D) a +2 rapier of distortion (62, 36, D) a +3 leather armour of magic resistance (62, 39, D) a +0 trident a +0 long sword (62, 40, D) a +0 dire flail (63, 26, D) an uncursed ring of see invisible (63, 27, D) a +1 vampiric bardiche (63, 36, D) the +5 ring mail of Serendipity {+Inv rPois Str-3 Dex-4} It affects your strength (-3). It affects your dexterity (-4). It protects you from poison. It lets you turn invisible. (64, 17, D) the +2 mace "Ufuoc" {crush, Str+3} It inflicts extra damage upon your enemies. It affects your strength (+3). (64, 26, D) the +2 hand crossbow of the Priest {penet, rElec rN+ Dex+5} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your dexterity (+5). It insulates you from electricity. It protects you from negative energy. (70, 8, D) the cursed +2 mace of Causality {elec, *Noise +Blink Int+6 Stlth+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+6). It lets you blink. It may make noises in combat. It makes you more stealthy. It has a curse placed upon it. (71, 16, D) a +0 robe of magic resistance (71, 26, D) a +3 halberd of freezing (71, 27, D) a +2 spear of venom (71, 36, D) a +0 plate armour of cold resistance (71, 37, D) an uncursed staff of earth (72, 9, D) a +2 robe (72, 16, D) a +2 hand crossbow of flaming (72, 17, D) a +2 hunting sling of freezing (72, 26, D) an uncursed staff of poison (72, 27, D) a +1 scale mail of poison resistance (72, 36, D) a +4 great mace of protection (72, 37, D) a +2 great sword of holy wrath (73, 17, D) a +3 short sword of protection (73, 26, D) an uncursed staff of power (73, 27, D) a +1 great sword of slicing (73, 36, D) an uncursed staff of earth (73, 37, D) a +0 glaive of venom