karpathia the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) a +2 leather armour a +0 falchion of chaos the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +10 longbow "Earthworm" {flame, rC- MR- Str+2 Dex+6} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+2). It affects your dexterity (+6). It makes you vulnerable to cold. It affects your resistance to hostile enchantments. (49, 12, D) a box of beasts (49, 24, D) a +4 glaive of venom (49, 37, D) a +2 flail of draining (50, 12, D) the +6 dagger of Ruination {flame, Int-3 Dex+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (-3). It affects your dexterity (+4). (50, 13, D) a potion of agility (50, 24, D) a +2 hunting sling of freezing (50, 25, D) a +2 great mace of protection (50, 29, D) a tarantella corpse (50, 36, D) the +4 scale mail of Dogmatism {Stlth+} It makes you more stealthy. (50, 41, D) a hippogriff corpse (51, 12, D) a +5 dagger of venom (51, 13, D) an uncursed ring of see invisible (51, 24, D) a +6 whip of freezing (51, 29, D) a hornet corpse (51, 30, D) an uncursed staff of air (51, 36, D) a cursed amulet of inaccuracy (51, 37, D) a +3 plate armour of poison resistance (52, 12, D) a +1 hunting sling of freezing (52, 13, D) a +0 hunting sling of velocity (52, 24, D) a cursed staff of poison (52, 36, D) an uncursed ring of flight (52, 37, D) a +1 ring mail of magic resistance (52, 39, D) a bullfrog corpse (52, 41, D) a +0 dire flail (still there?) a +0 hand axe (still there?) (53, 12, D) a book of Debilitation (53, 13, D) the Tome of the Mountains and Bewitchment Spells Type Level a - Sandblast Earth 1 b - Corona Hexes 1 c - Portal Projectile Hexes/Translocation 3 d - Spectral Weapon Hexes/Charms 3 e - Leda's Liquefaction Hexes/Earth 4 f - Cause Fear Hexes 4 g - Petrify Transmutation/Earth 4 (53, 24, D) a +2 plate armour of cold resistance an orb spider corpse (53, 31, D) a jumping spider corpse (53, 36, D) a +2 troll leather armour (54, 12, D) an uncursed staff of wizardry (54, 13, D) a fan of gales (54, 24, D) an uncursed staff of air (54, 25, D) the +8 battleaxe of Buwnut {chop, rF+ Str-3 Dex+3} It inflicts extra damage upon your enemies. It affects your strength (-3). It affects your dexterity (+3). It protects you from fire. (54, 27, D) an orb spider corpse (54, 36, D) a crystal ball of energy (55, 12, D) a +4 glaive of chopping (55, 13, D) the amulet "Cets" {Gourm MR+} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It affects your resistance to hostile enchantments. (59, 36, D) a +1 scimitar of holy wrath (60, 36, D) a +2 ring mail of cold resistance (60, 37, D) a +1 scimitar of flaming (61, 8, D) the +1 short sword "Orchas" {venom, rF- rN+++ Str-4 Int+7} It poisons the flesh of those it strikes. It affects your strength (-4). It affects your intelligence (+7). It makes you vulnerable to fire. It renders you almost immune to negative energy. (61, 26, D) an uncursed staff of poison (61, 36, D) the cursed +1 mace of Yredelemnul's Favour {freeze, Str+4 Dex+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). It affects your dexterity (+4). It has a curse placed upon it. (61, 37, D) the cursed +2 falchion "Leviticus" {flame, rElec} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It insulates you from electricity. It has a curse placed upon it. (62, 0, D) the cursed +1 spear "Undertaker" {venom, +Blink rF+ rN+ Int+3} It poisons the flesh of those it strikes. It affects your intelligence (+3). It protects you from fire. It protects you from negative energy. It lets you blink. It has a curse placed upon it. (62, 1, D) a +1 plate armour of positive energy (62, 8, D) a +3 scale mail of magic resistance (62, 9, D) an uncursed staff of conjuration (62, 10, D) a +0 ring mail a +0 hand axe a +0 ring mail a +0 dagger a +0 robe (62, 11, D) a +0 dagger (62, 20, D) a +0 flail a white draconian corpse (skeletalised by now) (62, 21, D) a +0 falchion (unseen) (62, 27, D) a book of Geomancy (62, 36, D) a +3 scale mail of fire resistance (62, 37, D) an uncursed staff of death (62, 41, D) a +0 dagger a +0 leather armour (62, 42, D) a +0 dire flail a +0 chain mail a +1 flail of crushing (63, 0, D) an uncursed staff of air (63, 16, D) an uncursed staff of summoning (63, 20, D) a cursed -2 club (63, 26, D) a +1 scimitar of holy wrath (63, 36, D) a crystal ball of energy (63, 37, D) a +2 shortbow of freezing (64, 20, D) a +0 short sword (unseen) (64, 26, D) a +5 broad axe of electrocution (64, 27, D) an uncursed staff of wizardry (67, 0, D) the cursed +0 scale mail of Pan-Flutes {MR+} It affects your resistance to hostile enchantments. It has a curse placed upon it. (68, 0, D) the +8 quarterstaff of Pizebunt {antimagic, rElec rPois Dex+2} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your dexterity (+2). It insulates you from electricity. It protects you from poison. (69, 36, D) a +2 ring mail of fire resistance (70, 8, D) a +0 hand axe of freezing (70, 36, D) the +6 spear "Killer Klown's Regret" {flame, +Blink MR+ Str-3 Dex+9} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (-3). It affects your dexterity (+9). It affects your resistance to hostile enchantments. It lets you blink. (71, 8, D) a +2 robe of cold resistance (71, 10, D) a +0 scythe a +0 robe of magic resistance (71, 11, D) a +2 quarterstaff of chaos a cursed +0 cloak (71, 12, D) a +0 dagger (71, 26, D) a fan of gales (71, 31, D) a +0 longbow (71, 37, D) the +7 hand axe of the Tired Places {drain, rPois rF+} A truly terrible weapon, it drains the life of those it strikes. It protects you from fire. It protects you from poison. (72, 9, D) an uncursed staff of poison (72, 11, D) a cursed -3 dagger (unseen) (72, 26, D) a +3 arbalest of flaming (72, 27, D) 2 arrows a +2 hunting sling of flaming (72, 30, D) a +0 long sword a +0 war axe of distortion an elf corpse (skeletalised by now) (72, 31, D) an arrow (72, 36, D) an uncursed staff of fire (72, 37, D) a +3 ring mail of fire resistance (72, 41, D) a +0 long sword (unseen) (72, 43, D) a jackal corpse (73, 26, D) a fan of gales (73, 27, D) an arrow (73, 29, D) an arrow (73, 30, D) 2 arrows (73, 31, D) a +0 long sword (73, 37, D) a +5 blowgun (73, 40, D) a yak corpse