kasmir Level 1 of the Dungeon (0, 0, D:1) a +0 club (50, 0, D:1) a +0 spear (52, 2, D:1) a +0 robe (32, 4, D:1) 15 stones (42, 4, D:1) a cursed +0 pair of boots (0, 5, D:1) 2 stones (26, 13, D:1) 6 large rocks (7, 16, D:1) a +0 short sword (34, 20, D:1) a +0 spear (-9, 21, D:1) a stone (0, 23, D:1) 9 stones (-5, 24, D:1) 16 stones (5, 24, D:1) 4 large rocks (26, 28, D:1) 21 stones (29, 33, D:1) a +0 club (51, 33, D:1) a +0 club (10, 38, D:1) 28 stones (42, 49, D:1) a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) 16 bolts (-15, 14, D:2) 16 stones (-13, 16, D:2) a +0 club (-6, 21, D:2) a stone (-5, 26, D:2) 3 stones a +0 club a +0 short sword (-5, 31, D:2) 15 arrows (-6, 33, D:2) a +0 club 15 stones (-49, 37, D:2) a scroll of identify (-45, 37, D:2) 4 fruits (-47, 38, D:2) 13 arrows (-47, 39, D:2) a scroll of fog (-46, 39, D:2) 12 gold pieces (-12, 51, D:2) a +0 plate armour (-12, 53, D:2) a +0 club (-17, 54, D:2) a +0 robe Level 3 of the Dungeon (0, 0, D:3) a +0 robe (-8, 10, D:3) a +0 short sword of protection (3, 11, D:3) 21 stones (35, 14, D:3) a +0 club (32, 16, D:3) a +0 pair of boots (-9, 18, D:3) a +0 leather armour (-12, 20, D:3) 10 stones (25, 25, D:3) a +0 robe (-8, 36, D:3) a +0 dagger (5, 44, D:3) a +0 hand axe Level 4 of the Dungeon [Shop] Morug's Book Shoppe a book of Power (585 gold) the Catalogue of Harmful Displacement (930 gold) Spells Type Level a - Apportation Translocation 1 b - Blink Translocation 2 c - Conjure Flame Conjuration/Fire 3 d - Force Lance Conjuration/Translocation 4 e - Passage of Golubria Translocation 4 f - Bolt of Fire Conjuration/Fire 6 a book of Necromancy (390 gold) a book of Clouds (585 gold) a book of Enchantments (650 gold) Jiffeff's Incunabulum of Feathers (958 gold) Spells Type Level a - Shock Conjuration/Air 1 b - Airstrike Air 4 c - Silence Hexes/Air 5 d - Poisonous Cloud Conjuration/Poison/Air 6 a Grand Grimoire (1435 gold) a book of Beasts (715 gold) a book of Conjurations (390 gold) (18, 0, D:4) a +0 pair of gloves (43, 6, D:4) a +0 scimitar a +0 robe (4, 9, D:4) a +0 centaur barding (3, 13, D:4) a +0 chain mail (-2, 14, D:4) a +0 dagger 4 stones (2, 14, D:4) a +0 dagger a +0 robe a +0 club a +0 dagger a +0 robe (10, 21, D:4) a +0 hand axe (16, 25, D:4) 22 bolts (46, 29, D:4) a cursed -1 scythe a +0 robe (43, 30, D:4) a +0 club (19, 35, D:4) a +0 giant club (32, 39, D:4) 2 tomahawks (14, 42, D:4) a +0 war axe (-11, 45, D:4) a +0 ring mail (23, 45, D:4) 20 arrows Level 5 of the Dungeon (0, 0, D:5) a +0 ring mail (44, 1, D:5) a +0 short sword 5 stones (0, 2, D:5) a +0 club (21, 9, D:5) a stone (20, 16, D:5) 3 stones (-7, 34, D:5) a +0 glaive (53, 40, D:5) 18 stones (22, 46, D:5) a +0 dagger Level 6 of the Dungeon [Shop] Vosehan's Antique Weapon Shoppe a +0 rapier (108 gold) a cursed -1 great sword (175 gold) the +8 hand axe "Murmur" {flame, MP+9 SInv} (216 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your magic capacity (+9). It lets you see invisible. a +0 arbalest (121 gold) a +0 dagger (54 gold) a +0 morningstar (108 gold) a +2 morningstar of crushing (108 gold) a +1 trident of piercing (94 gold) a cursed -2 dagger (54 gold) a +0 whip (67 gold) a +0 trident (94 gold) [Shop] Emocit's Antique Weapon Shop a +0 club (21 gold) a cursed +0 dagger (42 gold) a +0 short sword (63 gold) a +4 short sword of draining (63 gold) the +5 triple crossbow "Ynosul" {freeze, rF+ rN+ Str+3 Stlth+} (315 gold) It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+3). It protects you from fire. It protects you from negative energy. It makes you more stealthy. a +0 short sword (63 gold) a +2 falchion of flaming (63 gold) a +0 war axe (73 gold) [Shop] Pituec's Gadget Emporium a phantom mirror (420 gold) a -3 rod of inaccuracy (11/11) (910 gold) a plain deck of defence (196 gold) a +0 rod of inaccuracy (14/14) (1330 gold) a wand of slowing (23) (261 gold) a +3 rod of ignition (13/13) (1449 gold) a wand of fireball (1) (140 gold) a plain deck of defence (196 gold) a stone of tremors (560 gold) a plain deck of summoning (196 gold) a wand of lightning (7) (154 gold) a -2 rod of ignition (11/11) (980 gold) (0, 0, D:6) 16 sling bullets Level 7 of the Dungeon (0, 0, D:7) a worker ant corpse (-1, 1, D:7) a +0 leather armour (-1, 3, D:7) a +0 club (unseen) (-7, 5, D:7) 14 gold pieces (-1, 6, D:7) a +0 mace (unseen) (-1, 7, D:7) a jackal corpse (-31, 8, D:7) 12 arrows (-5, 10, D:7) a quokka skeleton (-17, 13, D:7) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (-21, 15, D:7) a +0 ring mail (-18, 15, D:7) a +0 mace (-16, 15, D:7) a +0 dagger a +0 robe (-14, 19, D:7) a +0 short sword a +0 plate armour an orc corpse (skeletalised by now) (3, 19, D:7) 2 javelins (3, 25, D:7) a +0 giant club a +0 whip a +0 leather armour (0, 26, D:7) a +0 dagger a +0 robe