Dungeon Crawl Stone Soup version 0.17-a0-1519-g2001520 (webtiles) character file. 0 kasmir the Cudgeler (level 1, 15/15 HPs) Began as a Merfolk Wanderer on July 13, 2015. Got out of the dungeon alive. The game lasted 00:00:11 (1 turns). kasmir the Cudgeler (Merfolk Wanderer) Turns: 1, Time: 00:00:11 Health: 15/15 AC: 2 Str: 11 XL: 1 Next: 0% Magic: 2/2 EV: 11 Int: 9 God: Gold: 0 SH: 0 Dex: 16 Spells: 0 memorised, 2 levels left rFire . . . SeeInvis . b - +0 mace rCold . . . Clarity . d - +0 robe rNeg . . . SustAt . (no shield) rPois . Gourm . (no helmet) rElec . Spirit . (no cloak) rCorr . Warding . (no gloves) rMut . Stasis . (no boots) MR ..... (no amulet) Stlth +......... (no ring) (no ring) @: not resistant to hostile enchantments, very unstealthy A: change form in water, swift swim a: no special abilities You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand weapons b - a +0 mace (weapon) Armour d - a +0 robe (worn) Magical devices a - a wand of enslavement (15) Potions c - a potion of curing Comestibles e - a bread ration Skills: + Level 1.1 Fighting + Level 2.4 Maces & Flails + Level 1.0 Armour + Level 1.0 Spellcasting Level 1.0 Necromancy Level 1.1 Poison Magic + Level 2.0 Evocations You had 2 spell levels left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History Welcome, kasmir the Merfolk Wanderer. It is said that the Orb of Zot exists deep within this dungeon, but nobody has ever found it. Press ? for a list of commands and other information. Found 27 gold pieces and a yellow potion. Found a staircase leading out of the dungeon. No target in view! Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ...... ...... . .$.#$ ..... . .. .... .... .. ... #.. .#. .$. .... .. .. #... ...#.#.#.#...#. ............... #.@.# ............... .#...#.#.#.#... ...# .. .. .... ... .#. ..# ... .! .... .... .. . ..... .#... . ...... ...... There were no monsters in sight! Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | kasmir the Merfolk Wanderer began the quest for the Orb. 0 | D:1 | kasmir set off with: a wand of enslavement (15), a +0 mace, a potion of curing, a +0 robe, a bread ration 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 1 | D:$ | Got out of the dungeon alive. Vault maps used: D:1: co_arrival_square_in_a_square_in_a_square