kasmir Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (6, 5, D:1) a +0 club (13, 9, D:1) 15 poisoned needles (-17, 16, D:1) a +0 dagger (24, 23, D:1) a +0 dagger (14, 29, D:1) a +0 robe (3, 33, D:1) a +0 club (-7, 36, D:1) a +0 leather armour (3, 44, D:1) 13 poisoned bolts (5, 45, D:1) a +0 dagger (13, 51, D:1) 15 sling bullets Level 2 of the Dungeon (12, 5, D:2) a +0 club (16, 5, D:2) 16 arrows (30, 5, D:2) a +0 club (12, 6, D:2) a +0 scythe a +0 robe (0, 7, D:2) a +0 dagger (3, 8, D:2) 14 poisoned needles (14, 8, D:2) a +0 short sword (7, 10, D:2) a +0 mace (14, 10, D:2) a +0 club (42, 16, D:2) a +0 dagger (26, 28, D:2) a +0 short sword (43, 40, D:2) a +0 dagger (20, 41, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 hand axe (unseen) (3, 5, D:3) a worm corpse (10, 5, D:3) a jackal skeleton (-10, 11, D:3) 11 gold pieces (-6, 12, D:3) a +0 ring mail (-7, 14, D:3) a potion of might (-5, 17, D:3) a +0 hand axe (-4, 18, D:3) a bat corpse (skeletalised by now) (-7, 21, D:3) a potion of curing