kate Level 1 of the Dungeon (0, 0, D:1) a +0 club (10, 22, D:1) a +0 club (13, 10, D:1) a +0 club 3 stones (14, -9, D:1) a +0 short sword 3 stones (26, -2, D:1) a +0 dagger (28, 34, D:1) a +0 scale mail (36, -11, D:1) a +0 club (44, -13, D:1) a +0 dagger (45, 8, D:1) 7 stones (46, -13, D:1) a +0 dagger (47, 27, D:1) 2 poisoned darts (48, -13, D:1) a +0 club (48, 18, D:1) 5 stones (50, 11, D:1) a +0 short sword (54, 0, D:1) a +0 dagger (57, -6, D:1) a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) a +0 plate armour (7, -12, D:2) a +0 mace (10, 11, D:2) 5 stones (11, 19, D:2) a +0 dagger (29, 20, D:2) a +0 club (36, 26, D:2) a +0 ring mail (38, 10, D:2) a +0 short sword (46, -4, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) 4 large rocks (8, 1, D:3) 6 stones (12, 31, D:3) a +0 trident (13, 20, D:3) a +0 short sword 3 stones (19, 0, D:3) the +3 hand axe "Paopeot" {speed, rF+} rF+: It protects you from fire. (22, 27, D:3) a +0 dagger (22, 36, D:3) 6 stones (26, -21, D:3) a +0 dagger (29, 2, D:3) a +0 quarterstaff (29, 12, D:3) a +0 mace a +0 ring mail (31, 12, D:3) a +0 mace a +0 chain mail a +0 whip (44, 6, D:3) 8 stones Level 4 of the Dungeon [Shop] Amionush's Weapon Emporium 4 silver javelins (504 gold) 2 atropa-tipped darts (25 gold) 5 stones (7 gold) the +3 dagger of Hatred {antimagic, ^Drain rN++} (460 gold) rN++: It greatly protects you from negative energy. ^Drain: It drains your maximum health when unequipped. a +2 trident of pain (289 gold) a +0 long sword (49 gold) a +0 short sword (42 gold) a +0 short sword (42 gold) a +0 sling (21 gold) 5 stones (7 gold) (1, 1, D:4) a +0 club 2 stones (4, 6, D:4) a +0 club (5, 12, D:4) a +0 club (12, -17, D:4) a +0 giant club (12, -2, D:4) a +0 club (12, 34, D:4) a +0 sling (19, -16, D:4) a +0 whip a +0 robe (21, -15, D:4) a +0 trident a +0 leather armour (26, 18, D:4) a +1 whip of flaming a +0 robe (26, 24, D:4) a +0 mace (37, -5, D:4) a potion of might (38, -7, D:4) a potion of ambrosia (39, -5, D:4) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. (unseen) (40, -7, D:4) a scroll of brand weapon (41, -5, D:4) a scroll of blinking (48, 26, D:4) a +0 club (49, 27, D:4) a +0 giant club (57, -9, D:4) a +2 short sword of freezing Level 5 of the Dungeon (0, 0, D:5) a +0 halberd a +0 robe (19, -1, D:5) a +0 short sword (22, -3, D:5) +0 acid dragon scales (25, -10, D:5) a +2 dire flail of protection a +0 ring mail (25, 17, D:5) a +0 short sword a +0 ring mail (25, 18, D:5) a +0 dagger a +0 robe (36, -18, D:5) 11 gold pieces a +1 sacred scourge of holy wrath a +0 robe (41, 3, D:5) 7 stones Level 6 of the Dungeon (0, 0, D:6) a water moccasin corpse (0, 7, D:6) 5 stones (11, -20, D:6) a +0 giant club an ogre corpse (skeletalised by now) (26, -29, D:6) a +0 sling