kaze Level 1 of the Dungeon (0, 0, D:1) a +0 club (3, 3, D:1) a +0 robe (5, -10, D:1) a +0 robe (8, -13, D:1) a +0 ring mail (9, 7, D:1) a +0 club (12, -11, D:1) a cursed -2 hand axe (16, -17, D:1) a +0 leather armour (26, 6, D:1) a +0 club (29, 5, D:1) a +0 club (34, -4, D:1) a +0 mace (35, 2, D:1) a +0 whip (45, -7, D:1) a +0 ring mail Level 2 of the Dungeon (1, -1, D:2) a +0 club (6, -13, D:2) a +0 dagger (6, 0, D:2) a +0 short sword (7, 3, D:2) a +0 club (8, -28, D:2) a +0 club (18, -38, D:2) a +0 club (21, -25, D:2) 17 bolts (22, -19, D:2) a +0 club (24, -17, D:2) a +0 dagger (25, -9, D:2) a +0 dagger (33, -21, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) 21 arrows (13, -27, D:3) a +0 flail (13, -26, D:3) a -2 spear a +0 short sword (15, -12, D:3) a +0 club (16, -34, D:3) 12 bolts (16, -25, D:3) a +0 club a +0 spear (17, -36, D:3) a +0 helmet (21, -12, D:3) a +0 dagger (29, -21, D:3) a +0 ring mail (32, 1, D:3) a +0 club (33, 10, D:3) a +0 flail (35, -1, D:3) a +0 leather armour (43, 5, D:3) a +0 ring mail (47, -22, D:3) a +0 dagger a +0 leather armour (48, -22, D:3) a +0 short sword Level 4 of the Dungeon (3, -26, D:4) a +0 robe (16, -29, D:4) a +0 ring mail (20, -2, D:4) a +0 flail a +0 leather armour a +0 robe a +0 dagger (20, 0, D:4) a +0 club (48, 8, D:4) a +0 leather armour (58, -20, D:4) a +0 ring mail (60, -22, D:4) a +0 flail (63, -3, D:4) a cursed +0 ring mail (64, -26, D:4) a +0 leather armour (65, -17, D:4) a +0 club (66, -18, D:4) a +0 spear a cursed +0 leather armour (68, -19, D:4) 4 tomahawks Level 5 of the Dungeon (0, 0, D:5) a +0 dagger of venom a cursed +0 robe (2, -6, D:5) a large rock (2, -3, D:5) an adder skeleton (2, 0, D:5) a +0 trident of protection (unseen) (4, -11, D:5) a large rock (5, -9, D:5) a potion of brilliance (7, 0, D:5) 2 large rocks (8, 3, D:5) a +0 giant club (8, 5, D:5) a +0 rapier (10, 22, D:5) a +0 ring mail (11, 28, D:5) a +0 leather armour (20, 12, D:5) the +4 whip of Agraaji {freeze, *Noise +Rage Str+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+2). It lets you go berserk. It may make noises in combat. (48, 8, D:5) a +0 leather armour the Ecumenical Temple