keep Level 1 of the Dungeon (12, -3, D:1) a +0 short sword (16, 12, D:1) a ball python corpse (18, -18, D:1) a +0 club (20, -15, D:1) a +0 dagger (23, -14, D:1) a +0 leather armour (25, 9, D:1) a jackal corpse (skeletalised by now) (25, 10, D:1) a jackal corpse (skeletalised by now) (30, 11, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a scroll of identify