keep Level 1 of the Dungeon (1, 2, D:1) a +0 dagger (3, 1, D:1) a +0 robe (11, 23, D:1) a +0 club (12, 40, D:1) a +0 short sword (17, 6, D:1) a +0 club (24, 3, D:1) a +0 dagger (25, 6, D:1) a +0 ring mail (39, 37, D:1) a +0 leather armour (46, 9, D:1) a +0 robe Level 2 of the Dungeon [Shop] Gynuohil's Weapon Emporium a +0 whip (27 gold) a +0 whip (27 gold) a +0 whip (27 gold) the +9 battleaxe of Mutilation {flame, Contam rF+ rC+ rN++} (908 gold) It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. rF: It protects you from fire. rC: It protects you from cold. rN: It greatly protects you from negative energy. Contam: It causes magical contamination when unequipped. a +0 whip (27 gold) a +0 falchion (33 gold) a +0 quarterstaff (44 gold) a +0 dagger (22 gold) 21 stones (23 gold) a +0 trident (38 gold) (0, 0, D:2) a +0 ring mail (10, -19, D:2) a +0 hunting sling (10, -12, D:2) a +0 dagger (11, -10, D:2) a +0 spear (29, -19, D:2) a +0 ring mail (29, -10, D:2) a +0 whip a kobold corpse (skeletalised by now) (30, -13, D:2) a +0 club (31, -14, D:2) a +0 dagger (43, -5, D:2) a scroll of noise (47, -12, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a potion of berserk rage (0, 10, D:3) a +0 spear (1, 6, D:3) a +0 hand axe (still there?) a +0 leather armour (still there?) an orc corpse (still there?) a quokka corpse (still there?) (9, 18, D:3) a +0 dagger a goblin corpse (9, 20, D:3) a +1 vorpal hand axe (still there?) a +0 ring mail (still there?) a ring of magical power (still there?) 11 gold pieces (still there?) (17, 12, D:3) a +0 club (24, 9, D:3) a giant cockroach corpse a hobgoblin corpse