kelmiir Level 1 of the Dungeon (0, 0, D:1) a +0 mace (9, -23, D:1) 23 stones (17, -15, D:1) 16 bolts (27, -34, D:1) a stone (29, 2, D:1) a +0 club (29, 3, D:1) a +0 club (30, -32, D:1) 3 stones (34, -19, D:1) a stone (35, -16, D:1) a +1 dagger of draining (36, -14, D:1) a stone (37, -28, D:1) 21 stones (44, -5, D:1) a +0 short sword (47, 18, D:1) 23 stones (58, -34, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 leather armour (1, 7, D:2) a +0 ring mail (10, 34, D:2) a +2 leather armour of cold resistance (12, 0, D:2) a +0 club (23, -1, D:2) a +0 dagger (30, 1, D:2) a +0 scythe a +0 robe of positive energy (30, 17, D:2) a +0 kite shield (30, 32, D:2) a +0 helmet (33, 3, D:2) a rat corpse (skeletalised by now) (35, 32, D:2) a cursed -3 club (43, 12, D:2) a stone (44, 8, D:2) a +0 dagger (44, 11, D:2) a +0 dagger (44, 12, D:2) a stone (53, 18, D:2) a +0 hunting sling Level 3 of the Dungeon (0, 0, D:3) a +0 spear (2, -1, D:3) 22 stones (5, -4, D:3) a jackal corpse (15, -6, D:3) a ball python corpse (16, -3, D:3) a potion of brilliance