kelmiir Level 1 of the Dungeon (0, 2, D:1) a +0 club (1, 1, D:1) a stone (2, 1, D:1) 2 stones (3, 1, D:1) a +0 dagger (11, -19, D:1) a cursed -3 club (11, 14, D:1) a +2 naga barding (23, 16, D:1) 15 bolts (26, 21, D:1) a +0 club (33, -4, D:1) a cursed +0 chain mail (40, -11, D:1) a +0 ring mail (41, -12, D:1) 17 stones Level 2 of the Dungeon (0, 0, D:2) a +0 ring mail (10, -31, D:2) a +0 dagger a +0 whip a +0 animal skin (10, -30, D:2) a +0 club a +0 club (11, -31, D:2) a +0 helmet (11, -30, D:2) a +0 dagger (13, -35, D:2) a +0 dagger a +0 club (15, -48, D:2) a +0 club (18, -4, D:2) a cursed +0 leather armour (22, -25, D:2) an adder corpse (skeletalised by now) (26, -8, D:2) a +0 robe (31, -9, D:2) 20 bolts (34, -39, D:2) 14 stones (44, -59, D:2) a +0 mace (45, -21, D:2) 18 sling bullets Level 3 of the Dungeon (0, 0, D:3) a +0 whip (4, 2, D:3) a stone (5, 2, D:3) a stone (6, -6, D:3) a +0 trident (unseen) (7, -9, D:3) 7 gold pieces (9, -11, D:3) a scroll of magic mapping (9, -5, D:3) a +0 dagger (unseen) (10, -4, D:3) a scroll of identify