kelmiir Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (3, 6, D:1) a +0 dagger (10, 33, D:1) a +0 club (12, 34, D:1) a +0 dagger (14, -6, D:1) 21 arrows (17, 23, D:1) a +0 short sword (27, 29, D:1) a +0 dagger (35, 16, D:1) a +0 hand axe (36, 34, D:1) a stone (41, 3, D:1) 2 stones (44, 2, D:1) a stone (45, 2, D:1) 2 stones (49, 12, D:1) 24 stones Level 2 of the Dungeon (0, 0, D:2) a +0 hunting sling (6, -16, D:2) 11 poisoned darts (14, 19, D:2) a bat corpse (skeletalised by now) (21, -20, D:2) a sling bullet (21, -17, D:2) a +0 short sword a kobold corpse (skeletalised by now) (21, 31, D:2) a cursed +0 tower shield (22, 26, D:2) a bat corpse (skeletalised by now) (23, -22, D:2) a +0 hunting sling a +0 club 8 sling bullets a goblin corpse (skeletalised by now) (23, -4, D:2) a +0 club (24, 28, D:2) an adder corpse (skeletalised by now) (27, -27, D:2) 4 large rocks (31, 2, D:2) a quokka corpse (skeletalised by now) (35, 18, D:2) a +0 whip (35, 33, D:2) an uncursed staff of summoning (46, -2, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (0, 1, D:3) a +0 scale mail (1, -4, D:3) a +0 robe (1, 4, D:3) a +1 morningstar of draining (unseen) (2, 2, D:3) a +0 club (unseen) (5, -1, D:3) 23 bolts (5, 4, D:3) a +0 spear (7, 0, D:3) a potion of might (7, 9, D:3) a bat corpse (9, -3, D:3) a ration (12, 6, D:3) 29 stones