kelmiir Level 1 of the Dungeon (0, 0, D:1) a +0 club (1, 6, D:1) 19 bolts (11, -24, D:1) 2 stones (16, -10, D:1) 30 stones (17, -35, D:1) a +0 club (17, 5, D:1) 29 stones (26, -21, D:1) a +0 dagger (38, -31, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a ball python corpse (6, 18, D:2) a +0 hand axe (13, 21, D:2) 18 stones (17, 14, D:2) a +0 club (21, 16, D:2) 31 bolts (28, 32, D:2) a +0 club (31, -5, D:2) an adder corpse (46, 10, D:2) a +0 spear (49, 16, D:2) an adder corpse (skeletalised by now) (50, 18, D:2) a frilled lizard corpse (skeletalised by now) (50, 19, D:2) a stone (50, 20, D:2) a stone (50, 22, D:2) a hobgoblin corpse (skeletalised by now) a frilled lizard corpse (skeletalised by now) (51, 19, D:2) a stone (53, 24, D:2) a rat corpse (skeletalised by now) (54, 9, D:2) a +0 plate armour (61, 10, D:2) 27 sling bullets Level 3 of the Dungeon (0, 0, D:3) an uncursed ring of see invisible (2, 2, D:3) a +0 club a goblin corpse (3, 0, D:3) an adder corpse