kelmiir Level 1 of the Dungeon (0, 0, D:1) a stone (2, -1, D:1) a +0 spear (2, 2, D:1) 2 stones (3, 2, D:1) a +0 falchion a +1 dagger of draining (5, -8, D:1) a +0 robe (14, 0, D:1) a +0 short sword (34, 17, D:1) a +0 hunting sling (37, -12, D:1) a +0 club (37, 21, D:1) a cursed -2 short sword (43, 19, D:1) 16 stones (44, -3, D:1) 8 sling bullets (48, 5, D:1) a cursed -3 club (49, 19, D:1) a +0 hunting sling (52, 37, D:1) 2 throwing nets Level 2 of the Dungeon (2, -18, D:2) 23 stones (7, 28, D:2) a jackal corpse (skeletalised by now) (15, 8, D:2) a +0 short sword (18, 1, D:2) a +0 dagger (19, 18, D:2) a quokka corpse (skeletalised by now) (31, 3, D:2) a bat corpse (39, 16, D:2) 7 stones (46, -12, D:2) a +0 club (52, 6, D:2) a +0 hunting sling (56, -6, D:2) 3 stones (57, -18, D:2) a +0 hunting sling Level 3 of the Dungeon (0, 0, D:3) a +0 pair of gloves (0, 2, D:3) a potion of curing