Dungeon Crawl Stone Soup version 0.25-a0-860-gf695395b5c (webtiles) character file. Game seed: 2881412393471168905, levelgen mode: deterministic 1 kelmiir the Caller (level 1, 0/13 HPs) Began as a Gnoll Summoner on Apr 29, 2020. Slain by a hobgoblin (5 damage) ... on level 1 of the Dungeon. The game lasted 00:00:07 (31 turns). kelmiir the Caller (Gnoll Summoner) Turns: 31, Time: 00:00:07 Health: 0/13 AC: 2 Str: 10 XL: 1 Next: 20% Magic: 6/6 EV: 14 Int: 17 God: Gold: 0 SH: 0 Dex: 15 Spells: 8/9 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +++....... (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: distributed training, fangs 1, strong nose a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Potions b - a potion of degeneration {unknown} Comestibles c - a ration Skills: + Level 0.0 Fighting + Level 0.0 Short Blades + Level 0.0 Long Blades + Level 0.0 Axes + Level 0.0 Maces & Flails + Level 0.0 Polearms + Level 0.0 Staves + Level 0.0 Slings + Level 0.0 Bows + Level 0.0 Crossbows + Level 0.0 Throwing + Level 0.0 Armour + Level 4.4 Dodging + Level 4.0 Stealth + Level 0.0 Shields + Level 0.0 Unarmed Combat + Level 4.8 Spellcasting + Level 0.0 Conjurations + Level 0.0 Hexes + Level 0.0 Charms + Level 7.0 Summonings + Level 0.0 Necromancy + Level 0.0 Translocations + Level 0.0 Transmutations + Level 0.0 Fire Magic + Level 0.0 Ice Magic + Level 0.0 Air Magic + Level 0.0 Earth Magic + Level 0.0 Poison Magic + Level 0.0 Invocations + Level 0.0 Evocations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Summon Small Mammal Summ #### 1% 1 None Your spell library contained the following spells: Spells Type Power Failure Level Hunger Call Imp Summ ####.... 1% 2 #...... Call Canine Familiar Summ ####.... 2% 3 ###.... Summon Guardian Golem Hex/Summ ###..... 11% 3 ###.... Summon Ice Beast Ice/Summ ###..... 34% 4 ####... Summon Lightning Spire Summ/Air ###..... 34% 4 ####... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your experience applies equally to all skills. You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You closely miss the hobgoblin. The hobgoblin misses you. You hit the hobgoblin but do no damage. The hobgoblin completely misses you. You hit the hobgoblin but do no damage. The hobgoblin hits you but does no damage. You barely miss the hobgoblin. The hobgoblin completely misses you. You hit the hobgoblin but do no damage. The hobgoblin barely misses you. You closely miss the hobgoblin. You bite the hobgoblin, but do no damage. The hobgoblin hits you. You die... #.# #.# #.# #.# #.# #.# #g# #@# #.# #.# #.# #.# #.# #.# #.# #.# You could see a hobgoblin. Vanquished Creatures A kobold (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kelmiir the Gnoll Summoner began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 6/6 31 | D:1 | Slain by a hobgoblin Levels and vault maps discovered: D:1: saegor_arrival_simple_c, layout_basic Action || total -------------------------++------- Melee: Unarmed || 16 Bite || 2 Armor: Robe || 2 Dodge: Dodged || 8 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 2 | 0 | 0.0 | 1 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 2 | 0 | 0.0 | 1 | 0 | 0.0 +---------+---------+-------+---------+---------+-------