kelmiir Level 1 of the Dungeon (0, 0, D:1) a +0 club a hobgoblin skeleton (8, -22, D:1) a +0 short sword (17, -37, D:1) a stone (17, -34, D:1) a stone (19, -31, D:1) 6 atropa-tipped darts (20, -13, D:1) a +0 dagger a +0 club (21, -32, D:1) a +2 short sword of venom a +0 hand axe (28, -23, D:1) 16 stones (29, -2, D:1) a +0 club (35, 2, D:1) a +0 robe (36, -37, D:1) a +0 dagger (37, -5, D:1) a +0 club (38, -5, D:1) a +0 dagger (38, -4, D:1) a +0 club (41, 5, D:1) a +0 club a goblin skeleton (45, 4, D:1) 18 stones Level 2 of the Dungeon (0, 0, D:2) a potion of curing (0, 2, D:2) a jackal corpse (1, 3, D:2) a jackal corpse (2, 1, D:2) an adder corpse (3, -2, D:2) 18 bolts