kelmiir Level 1 of the Dungeon (0, 0, D:1) a +0 whip (1, 11, D:1) a cursed +0 robe (4, -7, D:1) a cursed -1 short sword (6, -1, D:1) a +0 mace (6, 2, D:1) a +0 club (9, 4, D:1) 14 bolts (15, 1, D:1) a +0 whip (17, 0, D:1) a +0 club (27, 5, D:1) 22 bolts Level 2 of the Dungeon (9, -5, D:2) a bat corpse (skeletalised by now) (15, 14, D:2) 17 bolts (17, 7, D:2) 21 arrows (23, -2, D:2) a +0 ring mail (23, 10, D:2) 17 sling bullets (26, 2, D:2) 19 stones (30, 1, D:2) a scroll of enchant armour (39, 5, D:2) a +0 whip (44, 6, D:2) 23 arrows