kelmiir Level 1 of the Dungeon (0, 0, D:1) a cursed -1 club (1, -27, D:1) a +0 ring mail (4, -24, D:1) a +0 club (11, -34, D:1) a +0 robe (11, -6, D:1) a +0 mace (12, 10, D:1) a +0 dagger (16, 11, D:1) a +0 club (25, -33, D:1) a +0 dagger (33, 2, D:1) a +0 club (34, 11, D:1) a +0 club (41, -34, D:1) a +0 club (44, -34, D:1) a +0 leather armour (51, -19, D:1) a +0 hunting sling (59, 12, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 robe (5, -9, D:2) a +0 dagger (13, -10, D:2) a +0 ring mail of fire resistance (21, 0, D:2) a +3 short sword of holy wrath (22, -39, D:2) a +0 dagger (26, -39, D:2) 12 poisoned darts (34, -11, D:2) a +0 leather armour (38, 7, D:2) a +0 club (47, -22, D:2) a +0 ring mail (53, -31, D:2) a +0 club (53, -13, D:2) a +0 hand axe Level 3 of the Dungeon (0, 0, D:3) 8 bolts (7, -16, D:3) a cursed -2 leather armour (11, -20, D:3) a +0 short sword (11, -8, D:3) a +0 hand axe (13, -26, D:3) a cursed -1 club (14, -25, D:3) a +2 halberd of venom (17, -3, D:3) a cursed -3 short sword (21, -31, D:3) a +0 club (28, -10, D:3) a +0 club (30, -30, D:3) a +0 whip (30, 1, D:3) a cursed +0 club (34, -8, D:3) a +0 dagger (38, -34, D:3) a +0 club a +0 club (39, -33, D:3) a +0 robe (49, -32, D:3) 25 arrows Level 4 of the Dungeon (6, 2, D:4) a +0 long sword (15, 13, D:4) a cursed +0 kite shield (18, 21, D:4) a +3 whip (25, 11, D:4) a +0 hand axe (33, 29, D:4) 2 potions of degeneration a cursed amulet of inaccuracy (44, 25, D:4) 22 bolts (50, 14, D:4) a +0 plate armour (53, -3, D:4) a +2 whip of venom Level 5 of the Dungeon [Shop] Deutoig's Antique Weapon Shoppe a +0 vorpal hand axe (182 gold) a +0 short sword (84 gold) the +7 Singing Sword {vorpal, sonic wave} (2800 gold) It inflicts extra damage upon your enemies. a +0 hunting sling (42 gold) the cursed +1 hand axe "Quunaanu" {vorpal, +Blink rPois rF-} (495 gold) It inflicts extra damage upon your enemies. It makes you vulnerable to fire. It protects you from poison. It lets you blink. It has a curse placed upon it. a +0 flail (98 gold) the +6 battleaxe "Concordance" {antimagic, rElec MR+} (1934 gold) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It insulates you from electricity. It affects your resistance to hostile enchantments. a +0 battleaxe (182 gold) a +0 long sword (98 gold) a +0 falchion (84 gold) the +6 hand crossbow "Embalmer" {venom, Dex+4} (1388 gold) It poisons the ammo it fires. It affects your dexterity (+4). a +0 quarterstaff (112 gold) the +10 arbalest of Loqa Goh {venom, rN++ Int-3 Dex+6} (2217 gold) It poisons the ammo it fires. It affects your intelligence (-3). It affects your dexterity (+6). It greatly protects you from negative energy. a +1 short sword of venom (296 gold) (0, 0, D:5) a +0 giant club (6, -8, D:5) a cursed -1 ring mail (8, -2, D:5) a +0 falchion (12, 28, D:5) a +0 robe (15, 22, D:5) a +0 short sword (17, -3, D:5) a +0 mace (21, -9, D:5) a +0 mace (22, 6, D:5) a +0 club (30, 32, D:5) a cursed -3 club (36, 18, D:5) a +0 short sword (45, 2, D:5) a +0 club Level 6 of the Dungeon (0, 0, D:6) a +0 giant spiked club (14, 4, D:6) a +0 plate armour (19, 37, D:6) a +0 giant club (22, 25, D:6) a +0 leather armour (23, 0, D:6) a +0 robe (24, 23, D:6) a +0 robe (31, 42, D:6) a +0 flail a +0 leather armour a +0 hand axe a +0 ring mail a +0 short sword a +0 ring mail (37, 26, D:6) a +0 club a +0 leather armour a +0 dagger a cursed +0 robe (38, 26, D:6) a cursed -2 hand axe (39, 26, D:6) a +0 mace a +0 leather armour a cursed -1 dagger a +0 robe a +3 short sword a +0 leather armour (43, 4, D:6) a +0 dagger a +1 leather armour of fire resistance a +2 dagger of flaming a +0 robe (43, 5, D:6) a +0 trident (44, 5, D:6) a +0 mace a +0 ring mail (44, 9, D:6) a +0 hand axe (51, 30, D:6) a +0 trident (51, 36, D:6) a potion of degeneration (52, 25, D:6) a cursed -3 rapier a +0 leather armour Level 7 of the Dungeon (22, -18, D:7) a +0 leather armour (24, -24, D:7) a +0 giant spiked club (32, -22, D:7) a potion of degeneration Level 8 of the Dungeon (9, 2, D:8) a +2 robe of magic resistance (10, 4, D:8) 25 arrows (16, -5, D:8) 23 bolts (22, -17, D:8) a +0 whip (22, -16, D:8) a +0 trident a +0 ring mail (22, -15, D:8) a +0 dagger (22, 5, D:8) a +0 trident (22, 6, D:8) a +0 falchion a +0 leather armour a +0 club (23, 4, D:8) a cursed -1 long sword a +0 plate armour (24, -16, D:8) a +0 mace a +0 ring mail a +0 dagger (25, -16, D:8) a +0 dagger a +0 robe (39, -25, D:8) a +0 hand axe a +0 animal skin (39, 6, D:8) an arrow (39, 10, D:8) an arrow (39, 13, D:8) a +0 shortbow 15 arrows (48, 9, D:8) a cursed -3 flail a +0 ring mail (48, 10, D:8) a +0 flail (48, 11, D:8) a +0 mace a +1 chain mail of fire resistance (53, 10, D:8) an arrow (54, 10, D:8) 2 arrows (56, 15, D:8) an arrow (57, 17, D:8) a +0 shortbow 24 arrows Level 9 of the Dungeon (0, 0, D:9) a +0 hand axe (2, 3, D:9) an uncursed ring of magical power (3, 5, D:9) a scroll of identify (3, 7, D:9) 4 arrows (4, 6, D:9) an arrow (5, -12, D:9) 3 boomerangs (12, 13, D:9) a throwing net (13, -32, D:9) a +0 hand axe (17, -20, D:9) an iguana skeleton the Ecumenical Temple