kelmiir Level 1 of the Dungeon (0, 0, D:1) a +0 club (10, -3, D:1) a +0 club (14, -2, D:1) a -4 ring of protection (41, 20, D:1) a +0 dagger (43, -1, D:1) a +0 hunting sling Level 2 of the Dungeon (7, 6, D:2) a +0 club (22, 25, D:2) a bat skeleton (27, 29, D:2) an arrow (30, 28, D:2) a potion of magic (31, 29, D:2) a potion of might (32, 28, D:2) a scroll of blinking