kelmiir Level 1 of the Dungeon (0, 0, D:1) 17 sling bullets (4, 13, D:1) a +0 dagger (6, 9, D:1) 18 bolts (16, 14, D:1) a +0 dagger (17, 12, D:1) a +0 club (23, -5, D:1) a +0 club (25, 38, D:1) a potion of curing (27, 14, D:1) a +0 dagger (30, 9, D:1) a +0 hand axe (34, 36, D:1) 13 stones (49, 14, D:1) a +0 ring mail (50, 32, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 whip (0, 8, D:2) a +0 club a gnoll skeleton (5, -6, D:2) a +0 whip (7, -5, D:2) a +0 whip (8, -3, D:2) a +0 robe (17, 20, D:2) a cursed +0 hand axe (18, 0, D:2) a +0 club (22, 14, D:2) a +0 club (23, -7, D:2) 2 stones (24, -8, D:2) a +0 whip (unseen) (24, -7, D:2) a +0 short sword (still there?) a +0 whip (still there?) (25, 16, D:2) a +0 long sword (27, -7, D:2) a poisoned dart (still there?) 19 stones (still there?) (28, -7, D:2) a poisoned dart (30, -7, D:2) a poisoned dart (31, -7, D:2) 2 poisoned darts (32, -7, D:2) a poisoned dart (33, 14, D:2) a +0 club (33, 26, D:2) a +0 club (35, 15, D:2) a +0 club (37, 23, D:2) a cursed +0 chain mail (44, 13, D:2) a +0 helmet