kelmiir Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (1, 2, D:1) a stone (1, 36, D:1) a +0 club (1, 40, D:1) a +0 dagger (9, 48, D:1) 14 stones (11, 59, D:1) a +0 ring mail (13, 31, D:1) a +0 ring mail (18, 47, D:1) a +0 whip (19, 12, D:1) a +0 hunting sling (23, 41, D:1) 17 sling bullets (23, 42, D:1) a +0 whip (50, 5, D:1) 24 stones (52, 1, D:1) 22 stones (55, 44, D:1) a cursed -1 robe Level 2 of the Dungeon (0, 0, D:2) 25 bolts (2, 16, D:2) 14 stones (7, 1, D:2) a +0 whip an adder skeleton (9, -7, D:2) a +0 dagger (11, -15, D:2) a ration (15, -14, D:2) a scroll of magic mapping (19, 10, D:2) a +0 club a +0 leather armour (28, -1, D:2) a stone (28, 0, D:2) a stone (29, 5, D:2) a +0 centaur barding (30, -1, D:2) a +0 hand axe (30, 0, D:2) a stone (33, 1, D:2) a +0 club a +0 dagger of protection (35, -15, D:2) a +0 dagger of flaming a cursed ring of teleportation