kelmiir Level 1 of the Dungeon (0, 0, D:1) a +0 whip a kobold corpse (skeletalised by now) (6, -28, D:1) a +0 ring mail (8, -22, D:1) a +0 spear (9, -36, D:1) an uncursed ring of poison resistance (9, -25, D:1) a +0 short sword (10, -35, D:1) 13 arrows (13, -33, D:1) a +0 short sword (14, -3, D:1) a bat corpse (skeletalised by now) (15, -38, D:1) a potion of curing (19, 10, D:1) a cursed -3 dagger (35, -12, D:1) a +0 ring mail (39, 19, D:1) a +0 club (40, -3, D:1) a +0 kite shield (48, -31, D:1) a +0 ring mail (53, -21, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a bat corpse (1, -1, D:2) a +0 club (2, -2, D:2) a leopard gecko corpse (3, -2, D:2) an adder corpse (19, -5, D:2) a kobold corpse (33, 3, D:2) a jackal corpse (33, 4, D:2) a jackal corpse (34, -6, D:2) a +0 trident