kelmiir Level 1 of the Dungeon (0, 0, D:1) 13 stones (8, -16, D:1) 11 stones (8, 4, D:1) a stone (9, 2, D:1) a stone (15, -24, D:1) a +0 club a +0 club a +1 dagger of venom (30, -38, D:1) 23 stones (35, -18, D:1) 9 arrows (37, -25, D:1) a cursed -2 dagger (37, -24, D:1) a +0 club (40, -33, D:1) 23 stones (50, -26, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 short sword 3 stones (1, 1, D:2) a +0 whip (3, -4, D:2) a +0 chain mail (4, -1, D:2) 16 stones (6, 17, D:2) 16 stones (9, 11, D:2) 20 stones (14, -1, D:2) a +0 club (17, -10, D:2) a +0 robe (20, -14, D:2) 19 bolts (29, -16, D:2) a +0 club (30, -11, D:2) a +0 robe (34, -3, D:2) a +0 hand axe (44, 24, D:2) a +0 whip (46, 5, D:2) a +0 dagger a +0 robe Level 3 of the Dungeon (0, 0, D:3) 7 sling bullets (3, -1, D:3) a quokka skeleton (4, -10, D:3) a leopard gecko corpse (skeletalised by now) (10, -19, D:3) a +0 chain mail (11, -32, D:3) 22 stones (12, -27, D:3) a rat corpse (18, -13, D:3) a cursed -1 dagger a cursed +0 leather armour a wand of random effects (14) the goblin corpse of Ijyb (19, -20, D:3) a bat corpse (19, -13, D:3) a +0 robe (19, -7, D:3) a frilled lizard corpse (21, 6, D:3) a +0 leather armour