kelmiir Level 1 of the Dungeon (0, 0, D:1) a +0 club (1, -5, D:1) 33 bolts (13, -6, D:1) 22 arrows (29, 4, D:1) 15 stones (33, -24, D:1) a +0 club (34, 11, D:1) a +0 club (35, 8, D:1) 3 stones (36, -27, D:1) a +0 whip (43, -4, D:1) 23 stones Level 2 of the Dungeon (2, 26, D:2) 12 stones (3, 11, D:2) a +0 robe (4, 26, D:2) 26 sling bullets (5, -4, D:2) a stone (7, 0, D:2) a +0 dagger 3 stones a kobold corpse (8, 0, D:2) a +0 dagger a kobold corpse (9, 2, D:2) a jackal corpse (10, 3, D:2) 3 stones (12, 3, D:2) an adder corpse (13, 17, D:2) a +0 whip a kobold skeleton (13, 30, D:2) a +0 short sword (17, 27, D:2) 15 arrows (31, 27, D:2) an adder corpse (35, 37, D:2) a +0 club (36, 38, D:2) a bat corpse (skeletalised by now)