kelmiir Level 1 of the Dungeon (3, -14, D:1) 15 bolts (18, -35, D:1) 19 bolts (30, 12, D:1) a +0 robe (37, -21, D:1) a +0 chain mail (37, -19, D:1) a +0 robe (46, -11, D:1) a +0 dagger (52, -34, D:1) a +0 short sword (54, -13, D:1) 21 arrows (57, -23, D:1) a +0 mace (58, -34, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a cursed -1 club (1, -11, D:2) a +0 short sword (14, -12, D:2) a cursed +0 helmet (20, 4, D:2) a +0 short sword (22, -13, D:2) a +0 club (31, 26, D:2) a +0 cloak (43, 15, D:2) 15 arrows (45, 11, D:2) a +0 club (52, 4, D:2) a cursed +0 ring mail Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (4, -42, D:3) a +0 short sword a +0 leather armour (5, -12, D:3) a +0 short sword (9, -23, D:3) a +0 robe (10, -29, D:3) a +1 spear of venom (12, -26, D:3) a +0 robe a +0 dagger (15, -17, D:3) a +0 spear (23, -55, D:3) a +0 cloak (33, -35, D:3) a +0 dagger (33, -34, D:3) a +0 dagger a +0 robe (36, -36, D:3) a +0 mace a +0 scale mail (36, -34, D:3) a +0 dagger (36, -15, D:3) a +0 club a +0 hunting sling a +0 leather armour (39, -3, D:3) a +0 robe (57, -37, D:3) a +0 whip (60, -29, D:3) 2 potions of degeneration Level 4 of the Dungeon (0, 0, D:4) a scroll of teleportation (4, 12, D:4) a frilled lizard skeleton (4, 15, D:4) a +0 flail a +0 ring mail an orc skeleton (5, 12, D:4) an adder skeleton (8, 16, D:4) a +0 dagger a +0 leather armour a +0 ring mail a +0 giant club an ogre skeleton an iguana skeleton (9, 12, D:4) a +0 falchion (10, 10, D:4) a cursed -1 club (20, 15, D:4) 2 potions of attraction (24, 9, D:4) 11 gold pieces (24, 10, D:4) a potion of curing (24, 15, D:4) a frilled lizard corpse (27, 16, D:4) 24 stones (31, 10, D:4) the +4 kite shield of Hadjma {Harm rC- Dex+2} It affects your dexterity (+2). It makes you vulnerable to cold. It increases damage dealt and taken. Level 6 of the Dungeon (0, 0, D:6) an adder corpse (2, 2, D:6) a scroll of identify (11, 11, D:6) a scroll of identify