Dungeon Crawl Stone Soup version 0.26.0-10-g1f06aea511 (webtiles) character file. Game seed: 3809978624291966380 0 kelmiir the Sneak (level 1, 0/7 HPs) Began as a Felid Air Elementalist on Jan 14, 2021. Slain by a bat (1 damage) ... on level 1 of the Dungeon. The game lasted 00:01:13 (73 turns). kelmiir the Sneak (Felid Air Elementalist) Turns: 73, Time: 00:01:14 Health: 0/7 AC: 1 Str: 4 XL: 1 Next: 0% Magic: 3/4 EV: 18 Int: 16 God: Gold: 0 SH: 0 Dex: 16 Spells: 3/4 levels left Lives: 0 Deaths: 0 rFire . . . SeeInvis + (weapon unavailable) rCold . . . Faith . (shield unavailable) rNeg . . . Spirit . (armour unavailable) rPois . Reflect . (helmet unavailable) rElec . Harm . (cloak unavailable) rCorr . Rampage . (gloves unavailable) Will ..... (boots unavailable) Stlth +++....... (no amulet) HPRegen 0.02/turn (no ring) MPRegen 0.09/turn (no ring) @: quick A: very small, no armour, no weapons or thrown items, stealth, claws 1, fangs 3, see invisible, speed 1, shaggy fur 1, sharp paws a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Scrolls a - a scroll of remove curse {unknown} Skills: + Level 2.6 Dodging + Level 2.6 Stealth + Level 2.0 Spellcasting + Level 0.8 Conjurations + Level 2.6 Air Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level a - Shock Conj/Air 28% 10% 1 Your spell library contained the following spells: Spells Type Power Failure Level Swiftness Air 10% 11% 2 Static Discharge Conj/Air 7% 30% 3 Airstrike Air 5% 56% 4 Lightning Bolt Conj/Air 3% 95% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear armour. You are incapable of wielding weapons or throwing items. Your paws allow you to move quietly. (Stealth) You have sharp claws. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You cover ground quickly. You are covered in fur. (AC +1) Your sharp claws are effective at attacking unaware monsters. Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! The bat barely misses you. The bat misses you. Casting: Shock (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bat Aim: a bat (48% to evade) The zap hits the bat. The bat is moderately wounded. The bat hits you. You die... ....## ....... .....+........ ...##........ ######..##........# ........##........# #............# #..g$.......# #....b......# #....@......### #.............# #.............# #....##.......# #....##.......# #....##.......# #....#........# #....#...######.. ######...###..... You could see a hobgoblin and a bat. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kelmiir the Felid Air Elementalist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 7/7 MP: 4/4 73 | D:1 | Slain by a bat Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_maybe_door_vault, layout_basic, hangedman_decor_points Action || total -------------------------++------- Melee: Unarmed || 4 Cast: Shock || 1 Armor: Skin || 1 Dodge: Dodged || 9