kelmiir Level 1 of the Dungeon (0, 0, D:1) a cursed -1 spear (7, 40, D:1) a +0 plate armour (11, 44, D:1) a +0 club (15, 45, D:1) 11 stones (21, 19, D:1) 5 stones (29, 58, D:1) a +0 club (33, 30, D:1) a +0 club (49, 21, D:1) a +0 club (53, 17, D:1) a +0 dagger (56, 4, D:1) 23 bolts (58, 36, D:1) 16 stones Level 2 of the Dungeon (0, 0, D:2) a +0 mace (2, -4, D:2) a +0 scale mail (2, 2, D:2) 24 stones (4, 11, D:2) a +0 hand axe (5, 7, D:2) a +0 dagger (6, 6, D:2) a +0 war axe (8, 7, D:2) a +0 leather armour (11, 20, D:2) a +0 robe (12, -3, D:2) 15 stones (14, 22, D:2) a quokka corpse (skeletalised by now) (14, 23, D:2) a +0 dagger a +0 robe the human corpse of Jessica (skeletalised by now) (17, 1, D:2) a +0 short sword (22, -1, D:2) a +0 war axe (28, -6, D:2) 16 bolts (31, 7, D:2) a +0 rapier (33, -5, D:2) 29 sling bullets Level 3 of the Dungeon (0, 0, D:3) a scroll of identify (3, 3, D:3) a goblin corpse (4, -6, D:3) a +0 robe (13, -5, D:3) a jackal corpse