kelmiir Level 1 of the Dungeon (2, -25, D:1) a +0 club (2, -4, D:1) a +0 club (10, -10, D:1) a stone (11, -25, D:1) a +0 robe (11, -15, D:1) a +0 club (11, 3, D:1) a +0 ring mail (35, -33, D:1) a +0 mace (36, 11, D:1) a +0 robe (38, -14, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) 18 arrows (0, 3, D:2) a +0 dagger (10, -2, D:2) a +0 whip (17, -22, D:2) a cursed +0 mace (22, -17, D:2) a +0 club (23, -20, D:2) a +0 leather armour (29, 4, D:2) 9 stones (40, -7, D:2) a +0 hunting sling a +0 kite shield a cursed ring of teleportation (41, 3, D:2) a +0 trident (42, -17, D:2) a +0 club (44, 3, D:2) a +0 club 31 stones (49, 10, D:2) 25 stones (52, 8, D:2) a +0 club a goblin corpse (skeletalised by now) (58, -18, D:2) a +0 spear (64, -8, D:2) a +0 ring mail (66, -3, D:2) a bat corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a stone (2, 5, D:3) a bolt (still there?) a cursed -1 short sword (still there?) (2, 7, D:3) 2 bolts Level 5 of the Dungeon (0, 0, D:5) a +0 trident