kelmiir Level 1 of the Dungeon (0, 0, D:1) a +0 hunting sling (1, -4, D:1) a +0 spear (6, -24, D:1) a +0 mace (19, -5, D:1) a cursed +0 dagger (22, -39, D:1) 8 poisoned darts (28, -41, D:1) 17 sling bullets (34, -5, D:1) a +0 dagger (40, -30, D:1) a +0 short sword (42, -19, D:1) a +0 pair of boots (43, -15, D:1) a cursed +0 robe (45, 3, D:1) a +0 dagger (46, -12, D:1) a +0 club (51, -5, D:1) 4 javelins (51, -3, D:1) a +0 club (51, 0, D:1) a +0 dagger Level 2 of the Dungeon [Shop] Gozag's Platinum Reserve the ring of Sunlight {+Fly Str-3 Dex+5} (2870 gold) [ring of flight] It affects your strength (-3). It affects your dexterity (+5). It lets you fly. the ring of Niywnid {rElec Will+} (3900 gold) [ring of willpower] It insulates you from electricity. It affects your willpower, your defense against some magical effects. the +4 dagger of Calamity {antimagic, rF+ SInv} (4420 gold) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It protects you from fire. It lets you see invisible. the ring "Kypnusiq" {Slay+3 Stlth-} (2710 gold) [ring of attention] It affects your accuracy and damage with ranged weapons and melee attacks (+3). It makes you less stealthy. (0, 0, D:2) a stone (0, 1, D:2) a stone (1, 0, D:2) a stone (19, 13, D:2) a +0 club (20, -6, D:2) a +0 dagger (21, 29, D:2) 27 sling bullets (32, 32, D:2) a +0 club (41, 27, D:2) 8 javelins (42, 13, D:2) a frilled lizard corpse (skeletalised by now) (46, 39, D:2) a +0 leather armour (51, 30, D:2) a +0 ring mail Level 3 of the Dungeon (0, 0, D:3) a +0 mace (still there?) a +0 ring mail (still there?)