kelmiir Level 1 of the Dungeon (0, 0, D:1) a +0 club (19, -15, D:1) a +0 club a stone (20, -17, D:1) a stone (22, 19, D:1) a +0 hunting sling (28, 2, D:1) a cursed -2 club (29, 11, D:1) 27 stones (30, -14, D:1) a +0 short sword (31, -11, D:1) 9 stones (60, 24, D:1) a cursed +0 short sword Level 2 of the Dungeon (2, -27, D:2) a stone (3, -26, D:2) a stone (5, -26, D:2) a stone (15, -31, D:2) 21 arrows (25, -13, D:2) a +0 dagger (27, -31, D:2) a +0 short sword a +0 ring mail a +0 animal skin a +0 leather armour a +0 club a +0 club 19 stones (28, -31, D:2) 3 stones (28, -25, D:2) 24 stones (29, -31, D:2) a +0 robe a +0 whip a +0 club a +0 dagger a +0 club a +0 club a +0 dagger a +0 hand axe (30, -28, D:2) a stone (34, -34, D:2) 20 stones (45, -16, D:2) 12 arrows (49, -41, D:2) a +0 robe Level 3 of the Dungeon (0, 0, D:3) 8 stones (5, 3, D:3) a +0 short sword (8, 10, D:3) 6 large rocks (18, 17, D:3) a +0 leather armour (21, 17, D:3) a +0 dagger (28, 42, D:3) 26 stones (33, 3, D:3) a +0 club (39, 8, D:3) a +0 spear (53, -2, D:3) a potion of berserk rage Level 4 of the Dungeon (0, 0, D:4) a +0 ring mail (4, 5, D:4) 15 stones (8, 4, D:4) a +0 club (17, 6, D:4) 14 stones (23, 21, D:4) a +0 whip (24, 26, D:4) a cursed amulet of inaccuracy (25, 0, D:4) a +0 whip (26, 0, D:4) a +0 club (26, 1, D:4) a +0 club (26, 14, D:4) the +6 dagger of the Protecting Sybil {drain, rF+ Stlth+} A truly terrible weapon, it drains the life of those it strikes. It protects you from fire. It makes you more stealthy. (36, 4, D:4) 19 stones (37, 22, D:4) 17 sling bullets (38, -1, D:4) a +0 dagger (45, 14, D:4) an adder corpse (skeletalised by now) (48, 3, D:4) a +0 pair of gloves Level 5 of the Dungeon (0, 0, D:5) 17 sling bullets (1, -1, D:5) a +0 chain mail (5, 9, D:5) 8 boomerangs (7, 5, D:5) a +0 great sword (8, -6, D:5) a +0 leather armour of positive energy (10, -4, D:5) a +0 leather armour (19, 14, D:5) a +0 flail (still there?) a gnoll corpse (still there?)