kelmiir Level 1 of the Dungeon (0, 0, D:1) 11 poisoned darts (2, 18, D:1) a +0 club (3, 8, D:1) 24 sling bullets (8, 17, D:1) 13 bolts (17, -1, D:1) a +0 club (29, -7, D:1) a +0 mace Level 2 of the Dungeon (0, 0, D:2) a leopard gecko corpse (skeletalised by now) (9, -6, D:2) 2 potions of degeneration (9, 5, D:2) a +0 rapier (11, -3, D:2) a +0 whip (14, 0, D:2) a +0 club (24, -5, D:2) a +0 robe (26, -3, D:2) a +0 war axe (26, 6, D:2) a +0 spear (28, 23, D:2) a +0 falchion (29, -10, D:2) a +0 ring mail (29, 10, D:2) a +0 flail (30, 10, D:2) a +0 whip (32, -1, D:2) a +0 leather armour (32, 21, D:2) a +0 quarterstaff (36, 23, D:2) a cursed -2 chain mail (37, 16, D:2) a +0 spear (38, -8, D:2) a +0 club (39, 14, D:2) a +0 spear (40, 6, D:2) a +0 dagger (40, 18, D:2) a +0 ring mail (45, -14, D:2) 10 bolts (46, 2, D:2) a cursed +0 club (49, -14, D:2) 23 arrows (50, 3, D:2) 15 arrows (50, 10, D:2) a +0 falchion Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (1, 23, D:3) a rat corpse (5, 0, D:3) 10 poisoned darts (7, 26, D:3) a +0 pair of gloves (14, 27, D:3) a kobold corpse (16, 27, D:3) a rat corpse