kelmiir Level 1 of the Dungeon (14, -15, D:1) a +0 club (17, 17, D:1) 13 stones (20, -11, D:1) a +0 robe (22, -13, D:1) a +0 dagger (23, 2, D:1) 16 stones (24, -12, D:1) a +0 short sword a stone (30, 11, D:1) a +0 short sword 2 stones (31, 14, D:1) a +0 club (46, 2, D:1) a +0 leather armour Level 2 of the Dungeon [Shop] Duinget's Antique Weapon Emporium a +0 dagger (60 gold) a +0 mace (90 gold) a +1 trident of venom (336 gold) a +0 dagger (60 gold) a +0 hand axe (90 gold) the +5 great sword "Tormentor" {freeze, rC+ rN+ Will+} (1815 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It protects you from negative energy. It increases your willpower. a +2 great mace of protection (594 gold) a +0 long sword (105 gold) a +0 spear of freezing (222 gold) a +0 hand crossbow (105 gold) a +3 great sword of distortion (996 gold) a +0 trident (105 gold) a +0 long sword (105 gold) (2, 16, D:2) 26 bolts (12, -1, D:2) 14 arrows (24, -8, D:2) a +0 mace a +0 dagger (26, 12, D:2) 16 sling bullets (28, 22, D:2) a +0 leather armour (35, 23, D:2) 23 stones (43, 1, D:2) a +0 hunting sling a +0 club 21 stones Level 3 of the Dungeon (0, 0, D:3) a +0 halberd of protection a gnoll corpse (3, 12, D:3) a +0 dagger (6, 3, D:3) a +0 spear a +0 spear a gnoll corpse (10, 25, D:3) a +0 flail (11, 26, D:3) a +0 whip (11, 27, D:3) a +0 halberd 17 stones (19, 26, D:3) a +0 leather armour (20, 18, D:3) a +0 hand axe (24, 23, D:3) a +0 halberd (35, 7, D:3) a +0 whip a kobold corpse (skeletalised by now) (36, 7, D:3) a hobgoblin corpse (skeletalised by now) (37, 10, D:3) a +0 hand axe (39, 26, D:3) 13 stones (45, 41, D:3) a +3 mace (46, 41, D:3) 28 stones