kelmiir Level 1 of the Dungeon (0, 0, D:1) a +0 club (1, -3, D:1) 14 arrows (3, -16, D:1) a +0 dagger (3, 33, D:1) a +0 leather armour (5, 30, D:1) 7 stones (12, 26, D:1) a +0 hand axe (22, -7, D:1) a +0 robe (28, -7, D:1) a +0 dagger (38, 3, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) an amulet of faith (1, 0, D:2) a +0 long sword (8, -9, D:2) 13 stones (9, -21, D:2) a +0 hunting sling (26, 15, D:2) a +0 dagger 3 stones (28, 15, D:2) a +0 dagger (29, -3, D:2) a +0 club (29, 27, D:2) a +0 short sword (33, 21, D:2) a +0 club 6 poisoned darts (38, 15, D:2) a +0 dagger 19 stones Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (0, 2, D:3) a +0 dagger (6, -17, D:3) a +0 club (7, 18, D:3) a +0 club (22, -8, D:3) a quokka corpse (skeletalised by now) (23, -11, D:3) a frilled lizard corpse (skeletalised by now) (28, -4, D:3) a +0 leather armour (28, 2, D:3) an adder skeleton (35, -2, D:3) a hobgoblin corpse (skeletalised by now) (37, 8, D:3) 28 stones Level 5 of the Dungeon (0, 0, D:5) a scroll of identify (2, 3, D:5) a +1 hand axe of distortion (4, 1, D:5) a +0 dagger a +0 robe an orc corpse (6, 1, D:5) a +0 whip