kelmiir Level 1 of the Dungeon (0, 0, D:1) 18 bolts (2, 0, D:1) a +0 whip 2 stones (25, -6, D:1) a +0 club a +0 leather armour (25, -5, D:1) a +0 club (35, 1, D:1) a +0 plate armour (43, -1, D:1) a +0 club a +0 dagger (45, 0, D:1) a +0 fustibalus (48, 43, D:1) a +2 dagger of venom (50, 45, D:1) a +0 club (54, 25, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 short sword (5, 0, D:2) 29 stones (8, -5, D:2) a book of the Wilderness (10, 14, D:2) 15 sling bullets (14, -2, D:2) a +0 dagger 2 stones (18, 11, D:2) 22 sling bullets (25, 23, D:2) 2 potions of degeneration (29, 21, D:2) 5 poisoned darts (29, 23, D:2) 4 boomerangs (38, 19, D:2) a +0 plate armour (42, 14, D:2) a +0 falchion (44, 14, D:2) a +2 dagger of protection a +0 robe Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (1, -1, D:3) a +0 whip (8, 7, D:3) the felid corpse of Natasha (11, -7, D:3) 15 gold pieces (11, -6, D:3) a scroll of teleportation (11, -5, D:3) a +0 hunting sling (12, -7, D:3) 20 sling bullets (12, -6, D:3) 11 gold pieces (12, -5, D:3) a +4 ring of protection (13, -7, D:3) 12 sling bullets (13, -6, D:3) a scroll of magic mapping (13, -5, D:3) a +0 club (14, 17, D:3) a +0 flail (still there?) a +0 club (still there?)