kelmiir Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (10, -11, D:1) a +0 dagger (12, -21, D:1) a +0 whip (13, -6, D:1) a +0 leather armour (30, -32, D:1) a +0 dagger (53, -28, D:1) a +0 leather armour (55, -14, D:1) 20 sling bullets Level 2 of the Dungeon [Shop] Nipaqig's Antique Weapon Boutique a +0 falchion (72 gold) a +0 hunting sling of flaming (112 gold) a +0 spear (72 gold) a +0 hunting sling (36 gold) a +0 war axe (84 gold) a +0 dagger (48 gold) a +2 scimitar of holy wrath (460 gold) a +6 flail of draining (919 gold) the +5 shortbow of Evolution {flame, Drain rElec Str+5} (1183 gold) Any ammunition fired from it burns those it strikes, dealing additional fire damage. Str: It affects your strength (+5). rElec: It insulates you from electricity. Drain: It drains your maximum health when unequipped. (0, 0, D:2) a +0 dagger (4, -16, D:2) 4 large rocks (10, -6, D:2) a +0 robe (18, -14, D:2) a +0 short sword (20, -26, D:2) 6 poisoned darts (22, -25, D:2) a +0 club (24, 21, D:2) a +0 club (25, -37, D:2) a +0 club (25, -31, D:2) 3 boomerangs (25, 22, D:2) a +0 short sword a +0 leather armour a +0 helmet (26, 23, D:2) a +0 whip a +0 ring mail a +0 flail (32, -7, D:2) a +0 leather armour (49, -4, D:2) a +0 dagger (53, -2, D:2) 5 poisoned darts (56, -3, D:2) a +0 hunting sling (57, 5, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) 32 arrows (3, 7, D:3) a +0 long sword (5, 0, D:3) a +0 dagger (5, 3, D:3) a bat corpse (7, 3, D:3) a hobgoblin skeleton (8, 0, D:3) a +0 club