kelmiir Level 1 of the Dungeon (13, 24, D:1) a +0 ring mail (23, 21, D:1) a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) a +0 trident (9, -35, D:2) a +0 club (11, -23, D:2) a +0 short sword (13, -14, D:2) a +0 hand axe (16, -29, D:2) a +0 ring mail (17, -39, D:2) 26 sling bullets (18, -31, D:2) a +0 club (21, -35, D:2) a +0 short sword (22, -39, D:2) a +0 dagger a +0 robe (23, -15, D:2) a +0 robe (26, -9, D:2) a +0 whip Level 3 of the Dungeon (10, 21, D:3) a +0 club (11, 19, D:3) a ring of ice (11, 21, D:3) a +0 dagger (18, 42, D:3) a +0 quarterstaff (19, 21, D:3) an orc corpse (skeletalised by now) a quokka corpse (skeletalised by now) (20, 21, D:3) a +0 dagger a +0 short sword a +0 chain mail (21, 20, D:3) a +0 dagger an orc corpse (skeletalised by now) (30, 7, D:3) a +0 spear (37, -1, D:3) a +0 robe (37, 32, D:3) a +0 club (43, 26, D:3) a +0 club (44, 27, D:3) 3 potions of degeneration (46, 8, D:3) the +3 leather armour of Dyamni {Harm rElec Stlth+} rElec: It insulates you from electricity. Harm: It increases damage dealt and taken. Stlth: It makes you more stealthy. (55, 31, D:3) a +0 vorpal dire flail (55, 38, D:3) a +0 ring mail a +0 robe a +1 scythe of freezing (57, 17, D:3) a book of Vapours Level 4 of the Dungeon (0, 0, D:4) a +0 dagger (still there?) a +0 robe (still there?) a +0 falchion (still there?) a +0 scale mail (still there?) an orc corpse (still there?) (2, -4, D:4) a +0 dagger