Dungeon Crawl Stone Soup version 0.28.0-43-g3370ac3207 (webtiles) character file. Game seed: 16037500363618190808 13 kelmiir the Chiller (level 2, -5/20 HPs) Began as a Merfolk Ice Elementalist on Mar 8, 2022. Killed by divine providence ... invoked by an orc priest (13 damage) ... on level 3 of the Dungeon. The game lasted 00:01:22 (1207 turns). kelmiir the Chiller (Merfolk Ice Elementalist) Turns: 1207, Time: 00:01:23 Health: -5/20 AC: 2 Str: 8 XL: 2 Next: 37% Magic: 1/5 EV: 13 Int: 14 God: Gold: 30 SH: 0 Dex: 14 Spells: 4/5 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 30 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls b - a scroll of identify {unknown} c - 3 scrolls of fear {unknown} Potions d - a potion of attraction {unknown} Skills: * Level 0.7 Fighting * Level 3.1 Dodging - Level 2.1 Stealth + Level 0.4 Unarmed Combat * Level 2.1 Spellcasting * Level 4.5 Ice Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 56% 1d7 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Frozen Ramparts Ice 28% 1d4 11% 3 Ozocubu's Armour Ice 14% N/A 11% 3 Pain Necr 4% 1d4 24% 1 Ignite Poison Fire/Tmut/Pois 1% N/A 56% 3 Mephitic Cloud Conj/Pois/Air 1% N/A 56% 3 Hailstorm Conj/Ice 7% 3d4 67% 4 Freezing Cloud Conj/Ice/Air 2% 6-21 98% 5 Agony Necr 1% N/A 100% 5 Excruciating Wounds Necr 0% N/A 100% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 club You freeze the orc. The orc is lightly wounded. The orc closely misses you. Unknown command. Casting: Freeze (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 club (lightly wounded) You freeze the orc. The orc is almost dead. The orc hits you with a +0 club. Unknown command. Casting: Freeze (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 club (almost dead) You freeze the orc. You kill the orc! Unknown command. You open the door. A goblin comes into view. It is wielding a +0 club. The orc priest misses you. The orc wizard casts a spell. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. The orc priest calls down the wrath of Beogh upon you. You barely resist. Your magical contamination has completely faded away. There is an open door here. The orc priest calls down the wrath of Beogh upon you. Pain shoots through your body! The goblin hits you but does no damage. The orc priest calls down the wrath of Beogh upon you. Beogh smites you! Ouch! That really hurt! You die... #...# #...# # #...# #.#...# ####+###### .##o#.#...# #.......... o.........#.#.......... #..##.#.......... #.....#.......... .######...###..@....... .......?.....+.......... ..#######.####..g....... .>........{.o'.......... .......#.####.......... .......#.# #.......... .#.###.#.# ########### #.#####.# #.....).# You could see an orc priest and a goblin. Vanquished Creatures 3 orcs (D:3) 2 quokkas (D:1) 2 bats (D:1) 3 kobolds 10 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kelmiir the Merfolk Ice Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 1053 | D:2 | You fall into a shaft and drop 1 floor! 1053 | D:3 | Noticed an orc wizard 1075 | D:3 | Reached XP level 2. HP: 10/20 MP: 1/5 1207 | D:3 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: nzn_arrival_depleted_hourglass, layout_loops_corners, minmay_distorted D:2: kennysheep_big_flooded_room, layout_basic, serial_shops, nicolae_shop_waterfront D:3: minmay_general_purpose_star, layout_basic, hellmonk_ecumenical_altar_blasted, hangedman_decor_peaks_small Skill XL: | 1 | ---------------+----+----- Dodging | 3 | 3.1 Fighting | | 0.7 Stealth | | 2.1 Unarmed Combat | | 0.4 Spellcasting | | 2.1 Ice Magic | | 4.5 Action || total -------------------------++------- Melee: Unarmed || 12 Cast: Freeze || 14 Armor: Robe || 5 Dodge: Dodged || 23