kelmiir Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (4, 4, D:1) a +0 dagger (9, 6, D:1) a +0 dagger (17, -6, D:1) a +0 club (34, -5, D:1) 15 bolts (49, 41, D:1) a +0 short sword (50, 19, D:1) 15 arrows (54, 16, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) a +0 club (3, 2, D:2) a +0 dagger a +0 hunting sling (6, 1, D:2) a +0 club a +0 whip (9, 22, D:2) a +0 club (19, 20, D:2) a +0 mace (19, 21, D:2) a +0 mace (20, 19, D:2) a +2 quarterstaff of chaos (20, 42, D:2) a +0 short sword (21, 15, D:2) a +0 mace (21, 16, D:2) a +0 mace (21, 19, D:2) a +0 mace (33, 4, D:2) a +0 club (33, 44, D:2) a +0 mace (38, 0, D:2) a +0 dagger (45, 15, D:2) a +0 dagger (48, 1, D:2) a +0 club (52, 9, D:2) a +0 club (56, 61, D:2) a +0 leather armour (59, 2, D:2) a +0 dagger (60, 31, D:2) a +0 dagger (65, 2, D:2) a +0 hunting sling (67, 10, D:2) a +0 club (72, 2, D:2) 15 bolts Level 3 of the Dungeon (0, 0, D:3) a +0 club (0, 2, D:3) a +0 short sword (2, 2, D:3) a +0 short sword a +0 dagger a +0 ring mail a +0 hand axe a +0 short sword (7, 13, D:3) a +0 whip (13, -4, D:3) a +0 mace a +0 leather armour a +0 falchion a +0 chain mail (16, 0, D:3) a +0 mace a +0 chain mail (16, 29, D:3) a +0 robe (21, 11, D:3) a +0 dagger (24, 17, D:3) a +0 long sword a +0 scale mail (40, 12, D:3) a +0 dagger (41, 5, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) a +0 dagger (2, -7, D:4) a +0 whip (3, -5, D:4) a +0 club (3, 21, D:4) a +0 short sword a +0 leather armour (4, -9, D:4) a +0 club (9, 0, D:4) a +0 dagger (11, 0, D:4) a +0 dagger (13, 4, D:4) a +0 dagger (16, -12, D:4) the +8 fustibalus of Descent {freeze, rF+++ Str-4 Dex+4 Stlth-} Any ammunition fired from it freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Str: It affects your strength (-4). Dex: It affects your dexterity (+4). rF: It renders you almost immune to fire. Stlth: It makes you less stealthy. (28, 32, D:4) a +0 club a +0 mace a +0 short sword (30, 8, D:4) a +0 robe (35, 6, D:4) a +0 club a +0 club a +0 club a +0 dagger a +0 dagger a +0 dagger (36, 7, D:4) a +2 dagger of draining a +0 hunting sling (37, 7, D:4) a +0 dagger (39, 6, D:4) a +0 robe (40, 9, D:4) a +0 dagger (49, -7, D:4) a +0 dagger (50, -3, D:4) a +0 short sword (50, 12, D:4) a +3 flail of protection a +0 leather armour (52, 23, D:4) a +0 leather armour Level 5 of the Dungeon (0, 0, D:5) a +0 flail a +0 leather armour a +0 mace (2, 0, D:5) a +0 short sword (3, -19, D:5) a +0 spear (3, -17, D:5) a +0 halberd (4, -17, D:5) a +0 halberd (4, -14, D:5) a +0 pair of boots (6, 15, D:5) a +0 giant club (9, -6, D:5) a +0 long sword (15, 3, D:5) 4 poisoned darts (15, 17, D:5) a +0 falchion (19, 22, D:5) a +0 great mace (42, -8, D:5) a +0 ring mail (47, -23, D:5) a +0 scale mail Level 6 of the Dungeon (0, 0, D:6) a +0 club (4, 12, D:6) 2 javelins (12, -22, D:6) a +0 scale mail (16, -32, D:6) a +0 short sword (16, -31, D:6) a +0 short sword (19, -29, D:6) a +0 whip a +0 leather armour (30, 10, D:6) a +0 leather armour (33, -37, D:6) 4 boomerangs (34, -38, D:6) a +0 short sword (34, -23, D:6) a +0 robe (35, -47, D:6) a +0 short sword (36, -14, D:6) 32 stones (37, -14, D:6) 12 gold pieces (38, -14, D:6) a wand of acid (6) (40, -18, D:6) 7 gold pieces (41, -12, D:6) a scarf of harm (43, -22, D:6) a +0 dagger (44, -22, D:6) a +0 dagger 7 poisoned darts a +0 short sword (44, -21, D:6) a +0 short sword (47, -25, D:6) 14 arrows (62, -49, D:6) a +0 club Level 7 of the Dungeon (0, 0, D:7) a +3 halberd of freezing a +0 robe (3, -20, D:7) a +0 hand axe a +0 plate armour (4, -20, D:7) a +0 club a +0 leather armour a +0 dagger a +0 robe (5, -2, D:7) a +2 dagger of freezing a +0 robe a +1 long sword of freezing a +0 robe (6, -22, D:7) a +0 short sword (6, -1, D:7) a +0 mace a +0 robe (7, -6, D:7) a +0 morningstar a +0 robe (9, 2, D:7) a +0 hand axe a +3 hand axe a goblin corpse a goblin corpse (10, 2, D:7) a +0 hand axe (10, 4, D:7) a +0 hand axe (still there?) a goblin corpse (still there?) (12, 5, D:7) a +0 helmet (23, -5, D:7) a +0 war axe (26, -6, D:7) a sky beast corpse (29, 1, D:7) 16 bolts (30, -4, D:7) 18 sling bullets (38, -7, D:7) a +0 mace a +0 leather armour (39, -29, D:7) a +0 hand axe (39, -7, D:7) a +0 flail (39, -6, D:7) a +0 trident (40, -6, D:7) a +0 hand axe a +0 leather armour an orc corpse (47, -23, D:7) a +0 long sword a +0 chain mail a bailey (0, 0, Bailey) a +3 plate armour of cold resistance (1, 0, Bailey) a scroll of acquirement (7, 0, Bailey) a scroll of fog (8, 0, Bailey) the +5 whip of Pasont {spect, rC++ rCorr SInv Stlth-} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. rC: It greatly protects you from cold. SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. Stlth: It makes you less stealthy. (9, -4, Bailey) 2 boomerangs a kobold corpse (10, -5, Bailey) a boomerang a kobold corpse (10, -4, Bailey) a boomerang a +0 hand axe a +0 leather armour (10, 9, Bailey) a +0 hand axe (still there?) a +0 leather armour (still there?) a hobgoblin corpse (still there?) (11, -1, Bailey) a +0 hand axe a +0 leather armour a goblin corpse (11, 7, Bailey) a boomerang 16 gold pieces a kobold corpse (11, 9, Bailey) a +0 battleaxe a +0 ring mail a +0 hand axe a +0 leather armour a +0 hand axe a +0 leather armour a hobgoblin corpse a hobgoblin corpse (11, 13, Bailey) a +0 war axe (still there?) a +0 scale mail (still there?) (12, 9, Bailey) a +0 hand axe (still there?) a +0 leather armour (still there?) a +0 hand axe (still there?) a +0 leather armour (still there?) a goblin corpse (still there?)