kelmiir Level 1 of the Dungeon (0, 0, D:1) a +0 dagger a +0 club (3, 45, D:1) 19 stones (5, 34, D:1) a +0 ring mail (9, 32, D:1) a +0 club (14, 9, D:1) a +0 dagger (23, 21, D:1) a +0 leather armour (26, 6, D:1) a +0 robe (34, 32, D:1) a +0 short sword 3 stones (37, 7, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 whip (16, 7, D:2) a +0 club (26, 27, D:2) 16 arrows (46, -12, D:2) a +0 hunting sling a +0 dagger 10 stones (46, 21, D:2) a +0 dagger (47, 20, D:2) a +0 dagger 2 stones (60, 9, D:2) a +0 scale mail Level 3 of the Dungeon (0, 0, D:3) 19 arrows (0, 15, D:3) 24 stones (7, 6, D:3) 4 poisoned darts (8, 7, D:3) 19 stones (13, 8, D:3) a +0 kite shield (21, -12, D:3) a +0 dagger (38, 9, D:3) 18 stones (40, 1, D:3) a +0 short sword 2 boomerangs a +0 ring mail a +0 club a +0 leather armour (40, 2, D:3) a +0 dagger (42, 21, D:3) a +0 pair of gloves (45, -17, D:3) 5 poisoned darts (48, -19, D:3) a +0 ring mail (51, -20, D:3) a +0 rapier Level 4 of the Dungeon [Shop] Dopunt's Book Shoppe a book of the Tundra (408 gold) a book of Debilitation (240 gold) a book of Flames (360 gold) a book of Callings (240 gold) a book of Fire (528 gold) Calel's Collected Works on Quantum Enchantment (408 gold) Spells Type Level Known a - Inner Flame Hexes/Fire 3 yes b - Tukima's Dance Hexes 3 no c - Teleport Other Translocation 3 no d - Anguish Hexes/Necromancy 4 no a book of Conjurations (240 gold) (8, 25, D:4) a +0 leather armour (11, 15, D:4) 24 stones (13, 24, D:4) 20 stones (15, 25, D:4) a +0 ring mail a +0 trident (16, 29, D:4) a +0 war axe a +0 leather armour (17, 22, D:4) a +0 flail (19, 20, D:4) a +0 club (22, 22, D:4) a +0 dagger a +0 chain mail (24, 0, D:4) a +0 leather armour a +0 club (25, -1, D:4) a +0 club (25, 0, D:4) a +0 hand axe (25, 22, D:4) a +0 dagger of flaming (26, -1, D:4) a +0 club (26, 0, D:4) a +0 club (31, 26, D:4) a +0 dagger (33, 27, D:4) a +0 robe (36, -8, D:4) a +0 robe (38, 2, D:4) 6 atropa-tipped darts (39, -10, D:4) a +0 great sword (40, 15, D:4) 15 stones (45, 27, D:4) 20 stones Level 5 of the Dungeon (1, 25, D:5) a +0 rapier (19, 1, D:5) a +0 vorpal hand axe (20, -17, D:5) a +0 leather armour (20, 1, D:5) a +0 flail a +0 hand axe a +0 club (28, 14, D:5) a +0 robe (30, 1, D:5) 22 stones (32, 31, D:5) a +0 shortbow 17 arrows (41, 10, D:5) a +0 club (44, 30, D:5) 23 gold pieces Level 6 of the Dungeon (0, 0, D:6) 2 atropa-tipped darts (15, 16, D:6) 5 javelins (17, 13, D:6) 21 arrows (23, 26, D:6) 22 stones (28, 11, D:6) a +0 broad axe (32, 49, D:6) 28 stones (35, 13, D:6) a +0 leather armour (38, 25, D:6) a +0 short sword 8 poisoned darts (40, 25, D:6) a +0 short sword (41, 29, D:6) a +0 short sword (43, 48, D:6) 23 stones (46, 12, D:6) a +0 whip (47, 44, D:6) 29 bolts Level 7 of the Dungeon (0, 0, D:7) 27 bolts (8, -12, D:7) a +0 leather armour (10, -16, D:7) a +0 halberd (11, -16, D:7) a +0 whip a +0 flail a +4 dagger a +0 robe (11, -15, D:7) a +0 dagger a +0 robe (16, 16, D:7) a +1 flail a +0 robe (17, -8, D:7) a +0 giant spiked club (17, 15, D:7) a +0 shortbow 3 arrows (17, 16, D:7) a +0 vorpal hand axe a +0 falchion a +0 robe a +0 robe (17, 35, D:7) a +0 short sword a +0 dagger a +0 leather armour (18, -9, D:7) a +2 whip of freezing (18, 35, D:7) a +0 club a +0 leather armour a +0 club a +2 dagger of venom a +0 leather armour (22, -12, D:7) a +0 robe (26, -12, D:7) a +1 flail of draining (29, 25, D:7) a +0 shortbow 20 arrows (29, 27, D:7) a +0 mace 18 stones (34, -7, D:7) a +0 dagger a +0 robe (37, 26, D:7) a +0 mace (39, -6, D:7) a +0 dagger of electrocution a +0 robe (39, -5, D:7) a +0 flail a +0 plate armour (49, 4, D:7) a +0 mace a +0 club a +0 chain mail a +0 dire flail a +0 plate armour a +0 short sword a +0 ring mail (50, 8, D:7) a +0 club Level 8 of the Dungeon (0, 0, D:8) a +0 quarterstaff a +0 hunting sling 17 sling bullets a +0 leather armour (3, 15, D:8) 16 stones (12, 24, D:8) a howler monkey corpse (skeletalised by now) (17, 4, D:8) a +0 whip (17, 22, D:8) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (17, 23, D:8) a +0 mace a +0 ring mail an orc corpse (skeletalised by now) (18, 22, D:8) a +0 club 2 boomerangs (18, 23, D:8) a +0 dagger a +0 robe (19, 22, D:8) a +0 war axe a +0 plate armour (23, 23, D:8) a +0 whip an orc corpse (skeletalised by now) (24, 23, D:8) a +0 flail a +0 leather armour (29, 6, D:8) a +0 quarterstaff (35, 17, D:8) a +0 quarterstaff (38, -1, D:8) a +0 long sword (51, 25, D:8) the +5 scythe "Finisher" {speed, eviscerate} Attacks with this weapon are significantly faster. It may eviscerate those it strikes, slaying them instantly, with a decreasing chance against stronger foes.