Dungeon Crawl Stone Soup version 0.28.0-43-g3370ac3207 (webtiles) character file. Game seed: 8994882261683292061 27 kelmiir the Firebug (level 2, 0/16 HPs) Began as a Deep Elf Fire Elementalist on Mar 13, 2022. Slain by a water moccasin skeleton (2 damage) ... on level 2 of the Dungeon. The game lasted 00:02:27 (1111 turns). kelmiir the Firebug (Deep Elf Fire Elementalist) Turns: 1111, Time: 00:02:29 Health: 0/16 AC: 3 Str: 5 XL: 2 Next: 93% Magic: 0/8 EV: 13 Int: 19 God: Gold: 77 SH: 0 Dex: 15 Spells: 6/7 levels left rFire + . . SeeInvis . b - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . f - +0 pair of gloves Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.05/turn e - ring of protection from fire MPRegen 0.11/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 77 gold pieces. Inventory: Hand Weapons b - a +0 dagger (weapon) Armour a - a +0 robe (worn) f - a +0 pair of gloves (worn) Jewellery e - a ring of protection from fire (left hand) Scrolls c - 3 scrolls of identify d - 2 scrolls of holy word Skills: + Level 0.4 Fighting * Level 2.8 Dodging + Level 2.6 Stealth * Level 3.4 Spellcasting * Level 1.6 Conjurations * Level 3.5 Fire Magic You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 52% 2x1d6 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Scorch Fire 32% 2d7 4% 2 Conjure Flame Conj/Fire 13% 6-21 16% 3 Inner Flame Hex/Fire 10% N/A 22% 3 Flame Wave Conj/Fire 13% 2d6 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Message History The water moccasin skeleton barely misses you. You hit the water moccasin skeleton but do no damage. The water moccasin skeleton is heavily damaged. The water moccasin skeleton closely misses you. You hit the water moccasin skeleton but do no damage. The water moccasin skeleton is heavily damaged. The water moccasin skeleton bites you but does no damage. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The water moccasin skeleton misses you. Casting: Foxfire (safe; 4% risk of failure) Press: ? - help, Q - select action Dir - look around, f - activate You conjure some foxfire! The foxfire hits the water moccasin skeleton. The water moccasin skeleton is heavily damaged. The water moccasin skeleton bites you. x2 Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The water moccasin skeleton bites you but does no damage. Casting: Foxfire (safe; 4% risk of failure) Press: ? - help, Q - select action Dir - look around, f - activate There is not enough space to conjure foxfire! You hit the water moccasin skeleton. The water moccasin skeleton is heavily damaged. The foxfire hits the water moccasin skeleton. The water moccasin skeleton is severely damaged. The water moccasin skeleton bites you. * * * LOW HITPOINT WARNING * * * Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The water moccasin skeleton barely misses you. Casting: Foxfire (safe; 4% risk of failure) Press: ? - help, Q - select action Dir - look around, f - activate You conjure some foxfire! The foxfire hits the water moccasin skeleton. The water moccasin skeleton is severely damaged. The water moccasin skeleton bites you. You die... #.#.. #.#.# #.#.# #...# #...# #...# #<#.# ###.#####.# #..@v...# ##Z###### #$v# .≈... ≈≈†≈≈≈≈≈ ≈≈≈≈.≈≈≈≈≈≈ .≈.≈≈≈≈.≈.≈≈ ≈≈≈≈≈≈≈≈≈≈≈≈≈ ≈#....).≈≈.... You could see a water moccasin skeleton (ally target). Vanquished Creatures 2 dart slugs (D:1) 4 ball pythons (D:1) 2 endoplasms (D:1) 2 giant cockroaches (D:1) 4 goblins (D:1) 3 hobgoblins (D:1) 2 bats (D:1) A rat (D:2) 20 creatures vanquished. Vanquished Creatures (others) 77 foxfires 77 creatures vanquished. Grand Total: 97 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kelmiir the Deep Elf Fire Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 417 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 987 | D:1 | Found a faded altar of an unknown god. 1111 | D:2 | Slain by a water moccasin skeleton Illustrated notes Levels and vault maps discovered: D:1: ncdulo_wetmaze, layout_rooms, shapermc_ecumenical_altar_ellora D:2: layout_basic, chequers_serial_rivers_large_a, minmay_lizard_pond Action || total -------------------------++------- Melee: Dagger || 17 Cast: Foxfire || 51 Use: Scroll || 1 Armor: Robe || 7 Dodge: Dodged || 13