kelmiir Level 1 of the Dungeon (8, -38, D:1) a +0 whip (13, -15, D:1) a +0 hand axe (50, -40, D:1) a +0 club (50, -39, D:1) a +0 dagger Level 2 of the Dungeon (8, 21, D:2) a +0 ring mail (16, -8, D:2) a +0 dagger (16, 1, D:2) 9 bolts (22, 5, D:2) 28 bolts (29, 35, D:2) a +0 mace (31, 22, D:2) 3 boomerangs (43, 8, D:2) a +0 mace Level 3 of the Dungeon (2, 11, D:3) a +0 dagger 5 poisoned darts (3, 16, D:3) a +0 spear (41, 4, D:3) a +0 dagger (41, 11, D:3) a +0 flail a +0 scale mail a +0 dagger (43, 9, D:3) a +0 club (43, 26, D:3) 20 arrows (45, 5, D:3) a +0 short sword a stone (50, 27, D:3) a +0 dagger (54, 37, D:3) a +0 halberd (55, 46, D:3) a +0 club (62, 59, D:3) a +0 quarterstaff Level 4 of the Dungeon (0, 0, D:4) 5 javelins (10, 1, D:4) an adder corpse (skeletalised by now) (14, -16, D:4) 3 large rocks