Dungeon Crawl Stone Soup version 0.18.1-48-g4cf74bf (webtiles) character file. kenait the Conjurer (Octopode Conjurer) Turns: 48, Time: 00:00:48 Health: 10/11 AC: 1 Str: 7 XL: 1 Next: 50% Magic: 1/3 EV: 12 Int: 17 God: Gold: 0 SH: 0 Dex: 12 Spells: 1 memorised, 3 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . (no shield) rNeg . . . Faith . (helmet restricted) rPois . Spirit . (no amulet) rElec . Dismiss . (no ring) rCorr . Reflect . (no ring) SustAt . Harm . (no ring) MR ..... (no ring) Stlth +++....... (no ring) (no ring) (no ring) (no ring) @: very slightly contaminated, not resistant to hostile enchantments, fairly stealthy A: almost no armour, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: no special abilities You are on level 1 of the Dungeon. You are not hungry. You have visited 1 branch of the dungeon, and seen 1 of its levels. Inventory: Scrolls c - a scroll labeled COLYISTU XASICLOH Potions d - a fuming sapphire potion Books a - a book of Conjurations Spells Type Level a - Magic Dart Conjuration 1 b - Searing Ray Conjuration 2 c - Dazzling Spray Conjuration/Hexes 3 d - Fulminant Prism Conjuration/Hexes 4 e - Iskenderun's Mystic Blast Conjuration 4 f - Iskenderun's Battlesphere Conjuration/Charms 5 Comestibles b - a bread ration Skills: - Level 2.0 Dodging - Level 2.8 Stealth + Level 2.0 Spellcasting * Level 4.1 Conjurations You have 3 spell levels left. You know the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj ###. 3% 1 #...... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth). Your rubbery body absorbs attacks (AC +1). Message History The bat is moderately wounded. The bat hits you but does no damage. The bat hits you. A jackal comes into view. The bat hits you but does no damage. x2 You closely miss the bat. The jackal barks! Your grab misses the bat. The bat is moderately wounded. You hear a bark! The bat hits you but does no damage. The bat barely misses you. The bat closely misses you. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f - bat Aim: a bat You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. The bat closely misses you. The bat hits you but does no damage. #.# ###>......... #.# ##......... #.# ##.###..# .. ##.###.# . #......## .. #......... .##.###.#.....## ........b.##...# .....b.@.## .#.# #......h.# # . ##.......# ##...#### #..#. #.##. #. ## . You can see a jackal and 2 bats. Vanquished Creatures 2 goblins (D:1) A kobold (D:1) A rat (D:1) 4 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | kenait the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 Action || total -------------------------++------- Melee: Unarmed || 7 Constrict || 1 Cast: Magic Dart || 3 Stab: Sleeping || 1 Armor: Skin || 5 Dodge: Dodged || 7