kfsn the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 battleaxe (4, 7, D) a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It occasionally heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +18 shield of the Gong {rElec rN+ Will+ EV-5} It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rElec: It insulates you from electricity. rN: It protects you from negative energy. Will: It increases your willpower. (10, 2, D) a +0 buckler (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (59, 37, D) a staff of cold (60, 37, D) a +2 dire flail of protection (60, 43, D) a +2 scimitar (still there?) a +2 scale mail of willpower (still there?) a +0 dagger (still there?) a +0 robe (still there?) (60, 44, D) a +3 war axe of flaming (61, 0, D) a staff of conjuration (61, 8, D) the +2 long sword "Gyeb" {flame, rC+} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. rC: It protects you from cold. (61, 16, D) a +2 scythe of protection (61, 26, D) the +2 long sword of Uzohud {vorpal, rF+ rC- rN+ rCorr} It inflicts extra damage upon your enemies. rF: It protects you from fire. rC: It makes you vulnerable to cold. rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. (61, 37, D) a +0 mace of holy wrath (61, 44, D) a +1 kite shield of protection (62, 0, D) a staff of air (62, 1, D) the +4 lajatang of Haraeb {vorpal, rPois rN+++ Str+5 Stlth+} It inflicts extra damage upon your enemies. Str: It affects your strength (+5). rPois: It protects you from poison. rN: It renders you almost immune to negative energy. Stlth: It makes you more stealthy. (62, 8, D) the +4 robe of Folly {Brilliance Will-∞ Int+8} It increases the power of your magical spells. It halves the magic cost of your spells (rounding up). It reduces your willpower to zero. Int: It affects your intelligence (+8). (62, 12, D) a +1 vorpal scimitar (62, 16, D) the +2 scimitar "Fog Ciqo" {vorpal, Fly rCorr Int+5 Dex-4} It inflicts extra damage upon your enemies. Int: It affects your intelligence (+5). Dex: It affects your dexterity (-4). Fly: It grants you flight. rCorr: It protects you from acid and corrosion. (62, 17, D) a +0 war axe (62, 20, D) a +0 war axe a naga corpse (62, 26, D) the +6 short sword of Propriety {pain, Will+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Will: It increases your willpower. (62, 37, D) 4 scrolls of enchant weapon (62, 43, D) a +0 dagger (still there?) a +0 robe (still there?) (62, 44, D) a +0 flail (still there?) a +0 robe (still there?) a +0 robe (still there?) a ring of magical power (still there?) (63, 12, D) a +0 long sword (63, 13, D) a +0 rapier (63, 16, D) the +4 plate armour of Xynogrim {rC- Will++ rCorr SInv} rC: It makes you vulnerable to cold. SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. Will: It greatly increases your willpower. (63, 17, D) an amulet of the acrobat (63, 19, D) a +0 spear a naga corpse (63, 20, D) a +0 club a naga corpse a water moccasin corpse (63, 26, D) a +4 long sword of protection (63, 27, D) a staff of cold (63, 37, D) a ring of magical power (64, 7, D) a +0 short sword a +0 shortbow 16 arrows a +0 leather armour (64, 17, D) a piece from Xom's chessboard (15/15) (64, 20, D) a +0 scimitar (64, 26, D) a +5 dagger of pain (64, 27, D) a staff of conjuration (64, 30, D) a bullfrog corpse (65, 26, D) a +2 hand crossbow of freezing (65, 30, D) a jackal corpse a bullfrog corpse (69, 0, D) a +1 morningstar of distortion (69, 36, D) the +12 short sword "Zop Xeept" {vorpal, Int+3} It inflicts extra damage upon your enemies. Int: It affects your intelligence (+3). (69, 40, D) a +0 dire flail a +0 plate armour (70, 36, D) a +3 scimitar of holy wrath (70, 37, D) a staff of poison (70, 39, D) a +0 dagger a +0 robe of willpower a +0 hand axe an orc corpse (71, 12, D) a +4 hand axe of freezing (71, 16, D) a Grand Grimoire (71, 22, D) a +0 club a draconian corpse (skeletalised by now) (71, 23, D) a +0 hand axe (71, 26, D) a staff of poison (71, 27, D) a +2 mace of draining (71, 37, D) a +5 vorpal battleaxe (71, 39, D) a +0 war axe a +0 dagger a +0 robe a +0 dagger a +0 robe an orc corpse an orc corpse an orc corpse (71, 40, D) a +0 short sword a +0 chain mail a +0 war axe a +0 plate armour a +0 short sword a +0 leather armour an orc corpse (72, 8, D) a staff of earth (72, 9, D) the +8 dagger of the Everdark {flame, +Blink Will+ Dex+4} It burns those it strikes, dealing additional fire damage. Dex: It affects your dexterity (+4). +Blink: It lets you blink. Will: It increases your willpower. (72, 17, D) a +2 halberd of distortion (72, 21, D) a +0 glaive (72, 22, D) a +2 robe of fire resistance a +0 club a +0 mace a draconian corpse (skeletalised by now) (72, 27, D) a staff of cold (72, 36, D) a +6 ring of intelligence (72, 37, D) the +9 short sword of Qogywkuj {vorpal, rElec} It inflicts extra damage upon your enemies. rElec: It insulates you from electricity. (73, 1, D) a +2 hunting sling of flaming (73, 16, D) the +27 Lear's hauberk (73, 17, D) a +3 quarterstaff of draining (73, 22, D) a +0 flail a black draconian corpse (skeletalised by now) (73, 26, D) a tin of tremorstones (2/2) (73, 27, D) the +11 falchion of Animal Spirits {venom, Str-2 Int+5} It poisons the flesh of those it strikes. Str: It affects your strength (-2). Int: It affects your intelligence (+5). (73, 37, D) a book of Death