khargal Level 1 of the Dungeon (0, 0, D:1) a +0 club (8, 11, D:1) a +0 club (14, 35, D:1) a +0 club (18, -6, D:1) a +0 ring mail (24, 38, D:1) 7 stones (27, -7, D:1) 6 tomahawks (40, 14, D:1) 11 stones (46, 4, D:1) a +0 club (47, 0, D:1) a +0 dagger Level 2 of the Dungeon [Shop] Gozag's Platinum Reserve the +11 dagger "Qilampy" {protect, +Inv Int-4 Stlth+} (6580 gold) It protects the one who uses it against injury (+AC on strike). It affects your intelligence (-4). It lets you turn invisible. It makes you more stealthy. the +4 mace "Widowermaker" {venom, SInv} (3480 gold) It poisons the flesh of those it strikes. It lets you see invisible. the +2 dagger "Plog" {vamp, rF++ Dex+2} (4470 gold) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your dexterity (+2). It greatly protects you from fire. the ring "Tiusud" {Str+4 Int+2 Dex+3} (2920 gold) [ring of intelligence] It affects your strength (+4). It affects your intelligence (+2). It affects your dexterity (+3). (0, 0, D:2) a +0 club (7, -26, D:2) 22 bolts (12, -28, D:2) a +0 dagger a +0 robe (26, -25, D:2) a +0 ring mail (30, -13, D:2) a +0 leather armour (31, -34, D:2) a scroll of amnesia (33, -33, D:2) a chunk of flesh (34, -34, D:2) 15 gold pieces (36, -33, D:2) a rat corpse (37, 2, D:2) a +0 whip