kij Level 1 of the Dungeon (0, 0, D:1) 3 large rocks (9, -14, D:1) 6 poisoned darts (10, -11, D:1) a +0 robe (10, -10, D:1) a +0 club (12, -19, D:1) 5 stones (18, -37, D:1) a +0 mace (21, -58, D:1) a staff of earth (33, -39, D:1) 3 stones (35, -35, D:1) 9 stones (37, -38, D:1) a +0 sling (37, -7, D:1) 7 stones (56, -22, D:1) a +0 dagger (57, -40, D:1) a +2 dagger of electrocution Level 2 of the Dungeon (0, 0, D:2) a +0 whip (3, -3, D:2) a frilled lizard corpse (skeletalised by now) (4, 1, D:2) a ball python corpse (skeletalised by now) (8, -2, D:2) an adder corpse (skeletalised by now) (8, 10, D:2) a +0 dagger (10, -14, D:2) a +0 dagger (10, -9, D:2) a +0 plate armour (11, -14, D:2) a bat corpse (skeletalised by now) (12, -13, D:2) a bat corpse (skeletalised by now) (14, 25, D:2) a book of Weapons (16, -16, D:2) a book of Alchemy (16, -15, D:2) a +0 leather armour (20, 20, D:2) a hobgoblin corpse (27, 0, D:2) a +0 club (30, -5, D:2) a bat corpse (35, -10, D:2) a quokka corpse (37, 28, D:2) a +0 sling